Background:
I want to modify proto files to be inline with the "Fallout Expansion Pack v0.91" as listed here:
http://modguide.nma-fallout.com/foexp/docs/reference/items/
I am not including FOT items yet. Just want to modify existing FO2 items.
I am planning to use these tools:
F2wedit 1.29 alfa 2
FUCK
Question:
If I make modifications to proto files (critters, items, etc.) outside of any mapper and want these changes to be reflected in all maps then my understanding is all maps need to be saved out again using a mapper. (someone please confirm or correct this understanding)
I was wondering whether DIM's mapper is safe to use for this. I searched the forum for anything helpful about DIM's mapper but did not find anything useful.
Could someone let me know if DIM's mapper is ok for this or if the Official mapper is the only way to go, and/or if the "F11: /Rebuild all" hotkey function in the Official mapper is how to accomplish this if I must use the Official mapper.
I want to modify proto files to be inline with the "Fallout Expansion Pack v0.91" as listed here:
http://modguide.nma-fallout.com/foexp/docs/reference/items/
I am not including FOT items yet. Just want to modify existing FO2 items.
I am planning to use these tools:
F2wedit 1.29 alfa 2
FUCK
Question:
If I make modifications to proto files (critters, items, etc.) outside of any mapper and want these changes to be reflected in all maps then my understanding is all maps need to be saved out again using a mapper. (someone please confirm or correct this understanding)
I was wondering whether DIM's mapper is safe to use for this. I searched the forum for anything helpful about DIM's mapper but did not find anything useful.
Could someone let me know if DIM's mapper is ok for this or if the Official mapper is the only way to go, and/or if the "F11: /Rebuild all" hotkey function in the Official mapper is how to accomplish this if I must use the Official mapper.