Does Fallout 3 give the impression of beïng a horror game?

Munin

First time out of the vault
I m not so sure about this, but when the previews are all about mutants and ghouls that are atacking as if Fallout 3 will be an action-horror game with an RPG touch to it.

first of all: Why do I ask this?
When I ve red the previews and looked at all the screenshots, there is one thing that mostly dominates the whole of it : action-combat against frigthening mutants and ghouls.


If I didn't know anything about Fallout then I might almost have said this could have been screenshots from a special edition of some new kind of DOOM-like game.

I thought Fallout was about the Fallout world and that mutants where just a fraction of that world as a whole, human vs human combat, human vs critters, human vs mutants, human vs robots, human vs plants, human vs aliens, humans vs ghosts.
=> What I see when I read this last sentence is variation: that s one of the key features what made fallout such a good game to me.

Fallout was/is about the world of Fallout: a world that has fallen into Anarchy, diferent parts of the world where cut of from each other and had to make contact again (humans, even mutants are humans=ghouls & dipped humans).

What I think that could be happening now is that Bethesda wants to make an epic kind of scene from one massive army of non human mutants against one army of humans knights and that this is the center of the game (Such as the GOTHIC 3 game).

Now I m not sure what I should think of the impression Bethesda is (maybe unaware) of giving us, so I want to know what your impression is ... Do you agree, do you not agree, or are you indifferent?

(If you don't know what I m talking about:
http://fallout.bethsoft.com/eng/art/fallou...reenshots1.html
http://www.nma-fallout.com/article.php?id=38620)

Not that I don't like horror games, I do like em and Fallout was a bit a bloody mess and so but their where other things in the game that where more then equally important. Will a reviewer label this game as a post-nucleair 'horror' adventure game?

I posted the same kind of topic on the bethesda forum, but in a poll if you wish to vote:
http://www.bethsoft.com/bgsforums/index.php?showtopic=847092
 
You make good points. You'd think there would be far fewer super mutants in FO3; unless all the developers played fallout and got the vatted ending (probably did...).
 
According to some previews, the mutants appear to be kidnapping people and turning them into new super mutants somehow.
 
I guess the most horror-like thing we've seen so far is the feral ghoul lurching towards the player in one of those screenshots, and to be honest, that doesn't bother me; there should be a feeling of palpable terror in some areas of the game.
I get the feeling that when Bethesda say they are drawing inspiration from The Road, they are referring to the sense of utter horror and desolation that the book portrays.
Hopefully it'll just be present at isolated moments, like the Master's creepy flesh-tunnel (sounds sexual) in Fallout.
 
Crowfoot said:
I get the feeling that when Bethesda say they are drawing inspiration from The Road, they are referring to the sense of utter horror and desolation that the book portrays.

The only sense of utter horror and desolation I felt while reading that book came from the incomprehensible narrative.

...

KA-CHING!
 
Well, I can't say much about the feeling of the game since I haven't played it yet, but judging from the trailer and the few screenshots we have avaivable, I think that you may be right.

Fallout's world *is* a dangerous world and sometimes scary, too, but we couldn't feel it due to the engine's limitation. Or perhaps the developers didn't want to focus on scarying the gamer, but on showing him how humanity may act in near-extinction.

Will Fallout 3 do the opposite? Probably yes, at least in some areas, but I hope this won't be as annoying as in Oblivion, where Minotaurs pop out of the forest with the word DESTRUCTION engraved in their minds.
 
most horrorgames i know are about survival with 1000+ mobs to kill. will be more like f.e.a.r., tho i dont get whats to fear in f.e.a.r.

perhaps i am used to the amount of fear system shock 2 gave me at that time. and that scenario wasnt the typical "oh noes zombies!!1" scenario either.

on the other hand, in the fallout world fear and unpredictabilitiy are common and the settlements are humanities (often futile) attempt to secure themselves. yeah, i think a horror setting applies to a world where everything can and will turn against you, every moment. hopefully, not in a doom3 style... dont wanna see mutants spawn behind me every 5 seconds :crazy:
 
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