Does Fallout have to have a slideshow at the end for your choices to matter?

  • Thread starter Thread starter Arin Matthews
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Providing I get feedback in some other form no, otherwise yes. I need some sort of conformation of my actions and the resulting effects. If there are no consequences to one's action what purpose do they serve?
 
To further King_Rocket's answer, this means actions that affect on the long run will require a slideshow, as the results aren't noticeable on a game's normal time frame.
 
Does Fallout have to have a slideshow at the end for your choices to matter?
In most games there is the main quest and a lot filler content that is usually meaningless in the long run other than the quest reward. The slide show is a long term feedback, that shows that not only saving the world and rolling down the screen matters, but also how you got there.
 
The slide show has always helped to impart the feeling that you're a big damn hero while simultaneously re-emphasizing that there's more to the wasteland than you, that history is big and complicated and that even though you can leave your mark it will march on of its own accord. I suppose the slides aren't strictly necessary as long as the devs are conscientious about implementing meaningful choices and consequences in the writing and quest design. Unfortunately, though, since none of the Fallout games or spinoffs that have omitted an in-depth end reel have actually done choice and consequence with any effectiveness whatsoever, I can't say for sure whether having one without the other would actually be a dealbreaker for me.
 
There are needed in my opinion.
Not only you get immediate consequences of your actions that would be hard to depict in a game engine (Vault City annexion by NCR in Fo2, various endings of New Vegas...) but also some events that would take a lot of time to actually happen, (the creation of the NCR and the end of Fo1). Some of them are stories on their own and would probably need another game to be properly fullfilled (Barnaky's Brain Ending in FoT). Also, there are some consequences that you wouldn't want to see ingame (Myron killed in Fo2, or the Kings slaughtered in New Vegas).

Also, it is entirelly subjective, but i am quite addicted to extended endinng. Nothing is more frustrating in a game, to just have the credits rolling after defeating the big bad boss. The same could be said about very long movies or TV shows that don't have a proper epilogue. So much time fighting to solve a problem, and no time to see the results ? Are you telling that they did all that for nothing ?
 
I like the slideshows, they give a bit more of that 'my actions had larger consequences'-feel. Makes the ending a lot more satisfying, especially if some endings are unexpected.
If the ending can be done differently, sure, no slideshow is needed, but a simple credit-roll would be kinda boring.
 
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