Does this vault doorframe look good?

µlight

First time out of the vault
I'm trying to make a working vault door for the "decayed vault" tileset (as was used in vault #15). I did some stuff with some things and this is what I made.

mrb90n.gif
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2ih2re0.gif
oucyua.gif


What I want to know is whether I've done adequately on this- if I've managed to integrate the two, if my color mapping for the chunk of the #13 doorframe that I used to cover the scorch marks on the #15 frame is good, and like that. My monitor has some problems, so there's a chance that they don't actually match and I just haven't realized it.

I need to know this so that I can do better when I get to work buffing the numbers out of the #13 door and adjusting its colors.
 
I like it.
I will definitly use it for my Vault 15. Maybe even for Necropolis....
Do you intend to put a number on it?
 
Or you don't have to use a computer to open it. You may just bring some big explosives and ka-boom! Then you just use model known from Vault 15 or something like that.
 
Grayswandir said:
I like it.
I will definitly use it for my Vault 15. Maybe even for Necropolis....
Do you intend to put a number on it?

I've considered doing a seperate overlay (like a shadow) that will just go over the door. This will hopefully make it easier to mass-produce vault numbers (for anyone who wants to make their own with a numbered door at some point in the future), and has the benefit of being useable for both the Vault 8-style numberless door and the Vault-15 style numberless door. If the shadow idea works for this, I'd also like to make one for the standard up-and-down interior door. I need to find out what font the "13" is in, though.

Tom9k said:
Or you don't have to use a computer to open it. You may just bring some big explosives and ka-boom! Then you just use model known from Vault 15 or something like that.

Yes. And I'm going to fix that one-pixel open space beneath the controls in those screenshots, and make a "decayed controls" FRM.

EDIT: Here it is-
SHA1 63c1bc962c184274d28583ea237ab8bbedf5b361
The door, its frame, and its door computer are only compatible with each other- that is, you can't use them with the Vault 13 computer/frame/door or there will be single-pixel holes (tested by setting down the scenery over a bunch of "tileset ends here" tiles). The numberless non-decayed vault door should still fit perfectly with 13's frame, though (after recoloring it for the decayed version, I shifted it a single pixel down).

I would have just moved the position of the door/computer holes relative to the decayed frame, but the frame would look mismatched with the undecayed door and probably the undecayed computer. Also, the door/frame shifting slightly kind of emulates the vault door assembly settling in the ground over time.
 
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