Seriously, I've had 3 allies now: Sydney, Charon and Dogmeat, and I cannot stand any of them. Here are the bad points:
1. The AI NPC pathing in this game is as broken or moreso than FO1-2, how many times have you watched Dogmeat run back and forth in front of a curb, a hole or a small rock, somehow unable to navigate past it successfully?
2. All NPC's will aggro whatever happens to be nearby, running through locked doors and getting stuck in terrain, or getting way the hell ahead of you, such that they are just insta-killed by a train of 6-7 mobs. The only reason I save/load anymore is a vain attempt to keep my allies alive.
3. Inventory control. It's worse than FO2, it might be as bad as FO1, I can't remember if you could do more with your allies in that game, it certainly felt like it.
4. Shot blocking. Typically a fight will start and then a second later Charon will run to pb range with his shottie while I spend most of the fight trying to get a clear shot on his opponent. "Engage from range" or something would be nice, "Stay out of my fire arc" would be better, and you know they can do it, since the game already has psychic roaches that avoid my cross-hairs.
5. Door/path blocking. Seriously they need to make the NPCs collision-free or make you able to just shove them all over the place, waking up with dogmeat blocking my bedroom door and spending 30 secs moving him every single day gets old fast.
6. Some indoor maps flat out broken for NPC's. They will just refuse to enter some areas, doors on interior maps especially, Charon is just sitting outside a zone-border interior door in the Nuka-Cola factory as I type this. He isn't trying to reach me by other means, he's just refusing to enter the offices. I've had this happen a few times now, Dunwich bldg, a couple others.
NPC's are just collectable headaches, pick them up and then leave them at your house as living decorations is my advice. In my game, Dogmeat had a heroic death in the Reilly's Rangers mission arc, bravely charging down a hall, and around two corners, into a group of supermutants with miniguns.
I honored his sacrifice by eating him with a side of Potato Crisps in the hospital vending area (There is no chapel). He was delicious.
1. The AI NPC pathing in this game is as broken or moreso than FO1-2, how many times have you watched Dogmeat run back and forth in front of a curb, a hole or a small rock, somehow unable to navigate past it successfully?
2. All NPC's will aggro whatever happens to be nearby, running through locked doors and getting stuck in terrain, or getting way the hell ahead of you, such that they are just insta-killed by a train of 6-7 mobs. The only reason I save/load anymore is a vain attempt to keep my allies alive.
3. Inventory control. It's worse than FO2, it might be as bad as FO1, I can't remember if you could do more with your allies in that game, it certainly felt like it.
4. Shot blocking. Typically a fight will start and then a second later Charon will run to pb range with his shottie while I spend most of the fight trying to get a clear shot on his opponent. "Engage from range" or something would be nice, "Stay out of my fire arc" would be better, and you know they can do it, since the game already has psychic roaches that avoid my cross-hairs.
5. Door/path blocking. Seriously they need to make the NPCs collision-free or make you able to just shove them all over the place, waking up with dogmeat blocking my bedroom door and spending 30 secs moving him every single day gets old fast.
6. Some indoor maps flat out broken for NPC's. They will just refuse to enter some areas, doors on interior maps especially, Charon is just sitting outside a zone-border interior door in the Nuka-Cola factory as I type this. He isn't trying to reach me by other means, he's just refusing to enter the offices. I've had this happen a few times now, Dunwich bldg, a couple others.
NPC's are just collectable headaches, pick them up and then leave them at your house as living decorations is my advice. In my game, Dogmeat had a heroic death in the Reilly's Rangers mission arc, bravely charging down a hall, and around two corners, into a group of supermutants with miniguns.
I honored his sacrifice by eating him with a side of Potato Crisps in the hospital vending area (There is no chapel). He was delicious.