dual wield pistols possible?

derekdoo2

First time out of the vault
just wondering is it possible to make a char dual wield pistols? i dunno but copy the pic from right hand and have 2 right handed pistol pics? possible or too technical for me to understand, would be cool though.
 
it would be better if you could fire them both and do double damage, i think theres already a mod did you check the downloads from this site.
 
Be my guest to design a two-pistol firing animation for all the player character models.

Because it's not there.

But, yeah, it would be possbile. Look for threads on editing critter FRMs.
 
Silencer said:
Be my guest to design a two-pistol firing animation for all the player character models.

Because it's not there.

But, yeah, it would be possbile. Look for threads on editing critter FRMs.

All you would need to add it to is the main char really.
 
You would have to make the animation for all of these...

Vault Suit
Leather Armor
Leather Jacket
Metal Armor
Combat Armor
Robes
Power Armor
Advanced Power Armor


Good Luck!
 
Phil the Nuka-Cola Dude said:
You would have to make the animation for all of these...

Vault Suit
Leather Armor
Leather Jacket
Metal Armor
Combat Armor
Robes
Power Armor
Advanced Power Armor


Good Luck!
Not to mention 6 different directions for each, and the falling and fidget animnations and stuff
 
Heh.. I've seen the work it took to make new frms from scratch at nws... But I'd be saying too much if I said any more.

Suffice to say, good luck.
 
Just remember to add a 90% accuracy penalty to the dual wielding.
 
Jewish fighters from the Warsaw Ghetto Uprising disagree, Your Excellency. ;)

As does Neo.
 
Well, make a new weapon, with 2 guns

For example:

An image of two 10 mm... put them in the hands of the Chars....

Double de damage of weapon (double shot)

Put Penalty and Take out AIMED SHOT!
 
Why a penalty? I mean, you're shooting with two pistols... doesn't that mean you have a bigger chance of hitting? Ok, I've never fired a real gun or anything, but that's the first thing that came into my mind... which is now again inhabited by dustballs and crickets... :P
 
well you main arm would only suffer a minor penalty... the off arm would suffer a bigger penalty. Then an additional penalty for mental management of keeping two pistols aimed at the same general target - if the engine allowed (which i think is an impossibility at this moment) to fire at two different targets, then the penalty is even higher.

You might have a bigger chance of hitting with the law of averages playing here (sorry no proof as I can't be arsed to do the math), but you'd waste twice the ammo.

Also I would reduce the PCs AC by some amount when using two pistols as the concentration requirements are higher focusing on useing two weapons instead of using you natural dexterity to dodge incoming attacks.

This is where adding an ambidexterity perk (or some "Desperado" perk) would be useful to combat two-handed penalties. Even better would be a perk that reduces the two-handed penalty, but perhaps detroys one's ability to use big guns or any single gun requiring two hands (dunno if that should be a perk, tho, as it offers a disad... it's more like a trait, isn't it in this last case?).
 
Back
Top