VoidVector
First time out of the vault
Does anyone feel that the game was made into a dungeon crawler? A lot of the content was made around the destroyed metro system, caves, hostile installations, and rundown vaults. Most of which contain non-negotiating enemies.
In both F1 and F2, you can negotiate with raiders, infiltrate most enemy bases. Most of the events happen above ground. I don't think F1 and F2 had many long dungeons. Most places you can enter via friendly means. Just trying to list some, I can only come up with 4 dungeons for Fallout 2.
Arroyo Trial
Klamath rat cave
Raider Base
Redding mine
In both F1 and F2, you can negotiate with raiders, infiltrate most enemy bases. Most of the events happen above ground. I don't think F1 and F2 had many long dungeons. Most places you can enter via friendly means. Just trying to list some, I can only come up with 4 dungeons for Fallout 2.
Arroyo Trial
Klamath rat cave
Raider Base
Redding mine