>The GameCube hasn't even been released
>yet and already major publishers
>are realizing the potentional.
>In these two instances, GCN
>ports of PS2 titles are
>receiving visual upgrades. Sure,
>the PS2 might technically be
>capable of displaying better visuals,
>but these reports show that
>developers can achieve similiar visuals
>on the GCN with much
>less work.
Ease of programming is relative. The PS2 is actually pretty easy to work with if you're merely using the emotion engine. That's why so many Dreamcast, etc. games we so easily ported over to the PS2. Sure they didn't take advantage of the all-powerful vector unit the PS2 used, but they still looked just as good as what was out at the time.
The API is so easy to work with that one developer was able to port various emulators, including an N64 emulator and the arcade emulator MAME to the PS2 (
http://www.otakunozoku.com/ps2/).
>
http://cube.ign.com/news/36592.html
>
http://cube.ign.com/news/36488.html
Oh wow, graphical improvements on games that will be three months by the time they come out on the GC.
-Xotor-
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