Editing Dog Recruits

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Where is the location of the dogs that you can recruit (after some missions completed). I want to moddify them so they will be harder to hit (higher AC) just like in the real world
 
I don't think the SP game has any dog recruits. There is one dog entity available but I think it's for MP.
 
Ok I"m just curious, I know there is one prefab dog char. for mplayer, and you can create your own, but is there anyway to change that to a recruit. Because I didn't like npc's all that much in the other games either except the dogs. You know one badass solo hero; and his dog.

Thanks.
 
We there are, I sem to recall that late in the game, you were able to recruit some dogs, not that they were very intresting because all my chacacters we already in full power armor, even deathclaws were better than those dogs. To compensate I want to give them a higher AC because they basicly, they run at the same hight as a crawling deadthclaw.
 
Well basicly, I think you should be able to add any kind of animal as a recruit. Imagin yourself a a rat king .... ;)
 
Nope there are no dogs available in SP. You must be thinking of deathclaws (4 available) or maybe robots (1 available). In MP there is only one dog available. End of story! You can create a dog entity as a recruit, there is nothing stopping you from doing that. But AFAIK dogs can't climb ladders or carry things.
 
>But AFAIK
>dogs can't climb ladders or
>carry things.

Dogs can't climb ladders, but they can carry things, at least in their inventories. (I can't remember off-hand whether they can carry things in their Active Item Slots or not.)

However, the whole "can't climb ladders" issue is what makes dogs largely useless for SP play. W/o that ability you are severly limited in what can/can't be done on a SP map. Unless you're willing to install "handicapped ramps" for them (i.e. stairs/slopes). That or make sure that you don't need to use a ladder to get to the exit grid since that will make a mission "un-winnable".

OTB
 
Well, meabee you solve that problem by cloning/breeding those dogs. Let me explain.

The basic idea is this, whenever you find yourself in a level you can only complete by climbing all your characters on a stair, kill the dog. this may sound weird but, dogs in contrast to humans, can be easily breed/cloned.

So after you return to the bunker, a fresh dog will be available. so basicly, you can use dogs as cannon fodder (just like in the real world where a police dog is supposed secrifice himself when nessisary). This will offer some strategical intrest into them.

How to implement this, basicly by ading a fresh dog to the recruits list after your previous dog dies (killed by you or whatever)
 
Would you have to restart game to get the dog in though or could you just put him in the middle of the game?
 
I'am not sure, You basicly only have to inport the character file. Since you get a new dog after every level, you should be able to recruit dogs after you completed your next mission
 
I would assume it could only be done at the start of the game. It would have to be tested because the only way to really know is by trying!
 
Just modify one of the campaign maps and put the dog entity file that you created at the modified map. Set the ownership to player 1 and the dog should be controlled as soon as you enter the map. If you want portraits, make sure to make the display name the same as the portrait name in the gui/char dir. Someone in duck and cover has a faq covering that. I did that at the beginning of the game and let me tell you something: unless you plan to cheat the dog's stats, dogs are worthless. For the reason they don't get to use armor, they can't improve their AC and damage resistances. Even a natural 15 AC is worthless against super mutants. I even tried to give the dog the "Break the Rules" perk, so he could gain some deathclaw and super mutant perks but it was broken and didn't do anything for me.
 
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