A very interesting read on the game industry, pricing and such.
http://www.gamesindustry.biz/articles/price-pressures-editorial
Also, a blog about disruptive innovation and other economic phenomena discusses this editorial here:
http://seanmalstrom.wordpress.com/2009/10/17/the-joy-of-disruption/
http://www.gamesindustry.biz/articles/price-pressures-editorial
The question of pricing for videogames is a perennial conversation piece within the industry. That's hardly surprising, given the variation we've seen over the decades - from cassette games for home computers selling for two or three pounds in the early eighties through to the latter days of the Nintendo 64, when cartridge price tags could hit fifty or sixty pounds, right through to the modern day when consumers happily spend well over a hundred pounds on a box full of plastic instruments for Rock Band.
[...] all of this talk about price hikes flies totally in the face of what we're actually seeing happen among consumers - where the perceived value of media in general, including games, is steadily dropping off rather than rising. Piracy doesn't help, obviously, and a whole generation of consumers now feels that paying significant money for a media product is frankly ridiculous - which you can huff and puff about all you like, but it's not going to change how they think, and your business model needs to adapt to your consumers rather than vice versa. Blacksmiths probably huffed and puffed when car drivers decided that keeping horses wasn't really practical any more, and it didn't do them a damned bit of good.
Also, a blog about disruptive innovation and other economic phenomena discusses this editorial here:
http://seanmalstrom.wordpress.com/2009/10/17/the-joy-of-disruption/