Editting armor perk...

Radish

First time out of the vault
Is there a .pro editing utility or method that will allow me to change the Perk attached to a set of armor? The official Fallout 2 mapper should do the trick, but it keeps giving me "Error saving prototypes!" when I click Done and nothing changes.

And if there is a way to change said perk without the mapper, I'd also like a way to create a new armor perk, so I can make powered armor that gives +3 ST and +1 PE but looks like combat armor, so a female character will still look female. I don't know how to do scripting, yet, but I'll learn if necessary.
 
To get rid of the "error saving prototypes" do this:

1. Create a Fallout2\dev directory on the drive where the mapper is installed.
2. Place the proto\items and proto\critters folders there along with the .pro files.
Now try to modify the armor. The .pro file should be saved in the Fallout2\data\proto\items folder (where the game is installed).
 
Excellent! It worked now. Well, it saved at least, haven't put it in the game yet to test it properly. Now I just need to figure out how to make new armor perks, and I'm set.
 
sorry for the gravedigging but im still having troubles saveing the prototypes in the mapper...

I folowed Celestial and coljacks guide but i still get the error...

Anyone knows how this is possible ?

the F2 mapper is located in my F2 directory. If you need more info just let me know.

Tnx
 
Oracle said:
sorry for the gravedigging but im still having troubles saveing the prototypes in the mapper...

I folowed Celestial and coljacks guide but i still get the error...

Anyone knows how this is possible ?

the F2 mapper is located in my F2 directory. If you need more info just let me know.

Tnx

The \fallout2\dev\proto\ directories must be off the ROOT of the drive where you have fallout installed. So even if you have fallout installed in \Program Files or somewhere else, you still need to create these directories on the root of the same drive:

\Fallout2\dev\proto\critters
\Fallout2\dev\proto\items
\Fallout2\dev\proto\misc
\Fallout2\dev\proto\scenery
\Fallout2\dev\proto\tiles
\Fallout2\dev\proto\walls

It seems that the mapper must have hardcoded paths to these at the root. Whenever you change a proto in the mapper it will write a .txt file with the proto info in these \dev\proto dirctories.

In mapper2.cfg you need to have
librarian=1

And the proto directories (Fallout2\Data\proto\*) must not have read-only permissions set, or the mapper cannot write them. But after you change the protos you should make them read-only if you plan on keeping them in \Fallout2\Data (or the game engine will delete them).

Afaik these are the only 3 reasons why the mapper wouldn't be able to write protos (assuming your mapper2.cfg has the right paths to master_patches and critter_patches).
 
Hey tnx for the quick en helpful info Obj_dude :D

I finally have the Vault boy as my companion. :D
 
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