Elder in Detention Cells

Silencer

Night Watchman
Staff member
Admin
Hello all,

I need to be enlightened whether "talking heads" and their "backdrops" are separate FRMs and can be used interchangably.

My idea is to obtain this result:



The Elder in the detention cells has the same backdrop as in the village tent... While it would be better if she had the Enclave-specific one.

Can this be done? I'd love to see this in a mod.
 
Silencer said:
I need to be enlightened whether "talking heads" and their "backdrops" are separate FRMs and can be used interchangably.

Yes, the backdrop is easily specified when the script calls for a dialogue interface. Check Sulik's script, you can talk to him in any surroundings.

Silencer said:
The Elder in the detention cells has the same backdrop as in the village tent... While it would be better if she had the Enclave-specific one.

I thought she did.
 
Nope. At least, not in the 1.02 version I have.



EDIT: Sorry, it was in the 1.01 version. I'll run a patch and see what happens...

EDIT2: But it is the same on my other computer, which positively has 1.02, alas, it has also had many a mod installed and uninstalled, so...
 
I just checked the official 1.02d scripts... It should be OK.

When the talk procedure is called, there's the "if then" statement checking the current map:
Code:
if (cur_map_index == MAP_ARROYO_VILLAGE) then begin
if yes, then the tent background is being set,
Code:
start_gdialog(NAME,self_obj,4,HEAD_ELDER,BACKGROUND_TENT);
if not, then
Code:
start_gdialog(NAME,self_obj,4,HEAD_ELDER,BACKGROUND_ENCLAVE);

I never encountered such a bug... Nor did I hear of such.
 
That's really strange since the script clearly calls for the Enclave backdrop when the elder is being held in the detention cells.

Edit: Damn, too late in response. :D
 
Nope, it turns out that I'm not making a false alarm.

A "vanilla" installation of Fallout 2 on the laptop (v1.01) has this issue, and also after it was patched to v1.02 (US patch from NMA)

Maybe it would be a good thing to include a "surefire" script in the Patch Supreme, Killap?
 
Silencer said:
Nope, it turns out that I'm not making a false alarm.

A "vanilla" installation of Fallout 2 on the laptop (v1.01) has this issue, and also after it was patched to v1.02 (US patch from NMA)

Maybe it would be a good thing to include a "surefire" script in the Patch Supreme, Killap?

Hmm... I am going to have to test this script out in game. I could swear I remember seeing an Enclave backdrop for the Elder when I ran through the game before...it has been a while though. If it is indeed broken, then it is a pretty strange error since the script clearly calls for the right backdrop and I never altered this from the 1.02 scripts.


EDIT: Found the issue.

The frm for the Elder's head already has the tent background to it. Whereas everyone else has a black (transparent) backdrop to their talking head, the Elder does not.
 
Sounds like an idea for making a cut-out head for the Fallout2 Graphics Update Patch. Let's see what can be done.

EDIT: Damn, her hair is almost impossible to cut out...

EDIT2: It looks... Strange. The brownish colours from the original face doesn't fit very well into blueish enclave metal environment. The lightning and shadows are a bit screwed up... But there's the result, so you can see it yourself:

...

Say killap, I can make all the FRMs look like this. If you're ready to include them in your patch, I'll be glad to finish them all.
 
No, it wont. The blue colour in the background will be replaced with the background FRMs (controlled by script, and these are ENCLAVE.FRM and TENT.FRM). Think of the blue colour as of the transparent layer.

All it has to be done is to cut out the tent behind the elders head and replace it with the blue. It needs time (there are 117 frames), but it can be done.
 
lisac2k said:
Say killap, I can make all the FRMs look like this. If you're ready to include them in your patch, I'll be glad to finish them all.

I would indeed include them in the patch if all the frms were edited. Much thanks for your time on this!
 
yea i noticed this problem with some of the talking heads a while ago, some of them have a static background and others have a transparent one that will change dependent on where they are.

It's probably something that we should include in the FO2GUP but I really suck at using photoshop to cut heads out, I normally do it by hand in MSPaint and thats kind od slow and tedious....

So I'll steal a copy of the FRMs too :) Any cahnce of finding that girl critter yet Lisac?
 
Any cahnce of finding that girl critter yet Lisac?
Heh... Nope. I might rebuild it once, since I have the model... But I don't have time for it right now (I'd need probably a month or two to rebuild it).
 
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