Okay, so I'm gonna pop a shameless plug here for the article I posted on my blog re: the game manual and its' importance in gearing you up during the Install. http://giofoto.wordpress.com/2008/10/28/falling-out-my-third-impression/
Aside from that, I'm about 7 hours into the game. I was horribly afraid of "Oblivion: W/Guns" but this thing has impressed me more than I gave it credit for. The zooming in on characters was a constant annoyance in Oblivion, but I'm getting past the shitty anim and putting it in this way: It's like everyone worth talking to is a talking head. However, I noticed that Beth cheaped out and brought back a few VO talent whom contributed to Oblivion.
Gameplay doesn't bother me *so* much, but trying to make this game an FPS/RT hybrid(?) was a bad idea. I can keep plugging away with my weapon of choice, but my AP don't deteriorate constantly? Which VP's cousin designed and implemented this abortive gameplay feature, is what I'd like to know.
The condition system for weapons, armour and items is a neat little addition, and provides a bit of variety when you find yourself sticking with one weapon a bit too much. Almost like a polite reminder to a retard not to whip his dick out in public.
Graphically, beautiful. I'm pulled in by the eMershun factor that Beth carefully laid out for me. Drink the Kool-Aid, people, it's worked for tonnes of other cookie cutter cults, er FPS'.
Overall, this game is quite enjoyable aside from the *teensy*, *weentsy*, *itty*, *bitty* fact that it's NOT A SEQUEL TO FALLOUT. I'm gonna agree with what some other cat said here, if it were launched and marketed as a standalone franchise, I'd be sated. However, when marketing execs become game designers, this is what we're left with: A slick, contrived, in-your-face-and-down-your-throat wanna-be return to a better time in gaming that the masses embrace and the seekers of the cRPGs of yesteryear lament.
Aside from that, I'm about 7 hours into the game. I was horribly afraid of "Oblivion: W/Guns" but this thing has impressed me more than I gave it credit for. The zooming in on characters was a constant annoyance in Oblivion, but I'm getting past the shitty anim and putting it in this way: It's like everyone worth talking to is a talking head. However, I noticed that Beth cheaped out and brought back a few VO talent whom contributed to Oblivion.
Gameplay doesn't bother me *so* much, but trying to make this game an FPS/RT hybrid(?) was a bad idea. I can keep plugging away with my weapon of choice, but my AP don't deteriorate constantly? Which VP's cousin designed and implemented this abortive gameplay feature, is what I'd like to know.
The condition system for weapons, armour and items is a neat little addition, and provides a bit of variety when you find yourself sticking with one weapon a bit too much. Almost like a polite reminder to a retard not to whip his dick out in public.
Graphically, beautiful. I'm pulled in by the eMershun factor that Beth carefully laid out for me. Drink the Kool-Aid, people, it's worked for tonnes of other cookie cutter cults, er FPS'.
Overall, this game is quite enjoyable aside from the *teensy*, *weentsy*, *itty*, *bitty* fact that it's NOT A SEQUEL TO FALLOUT. I'm gonna agree with what some other cat said here, if it were launched and marketed as a standalone franchise, I'd be sated. However, when marketing execs become game designers, this is what we're left with: A slick, contrived, in-your-face-and-down-your-throat wanna-be return to a better time in gaming that the masses embrace and the seekers of the cRPGs of yesteryear lament.