eMershun Mechanics - Falling Out: My Third Impression

GioFoto

First time out of the vault
Okay, so I'm gonna pop a shameless plug here for the article I posted on my blog re: the game manual and its' importance in gearing you up during the Install. http://giofoto.wordpress.com/2008/10/28/falling-out-my-third-impression/

Aside from that, I'm about 7 hours into the game. I was horribly afraid of "Oblivion: W/Guns" but this thing has impressed me more than I gave it credit for. The zooming in on characters was a constant annoyance in Oblivion, but I'm getting past the shitty anim and putting it in this way: It's like everyone worth talking to is a talking head. However, I noticed that Beth cheaped out and brought back a few VO talent whom contributed to Oblivion.

Gameplay doesn't bother me *so* much, but trying to make this game an FPS/RT hybrid(?) was a bad idea. I can keep plugging away with my weapon of choice, but my AP don't deteriorate constantly? Which VP's cousin designed and implemented this abortive gameplay feature, is what I'd like to know.

The condition system for weapons, armour and items is a neat little addition, and provides a bit of variety when you find yourself sticking with one weapon a bit too much. Almost like a polite reminder to a retard not to whip his dick out in public.

Graphically, beautiful. I'm pulled in by the eMershun factor that Beth carefully laid out for me. Drink the Kool-Aid, people, it's worked for tonnes of other cookie cutter cults, er FPS'.

Overall, this game is quite enjoyable aside from the *teensy*, *weentsy*, *itty*, *bitty* fact that it's NOT A SEQUEL TO FALLOUT. I'm gonna agree with what some other cat said here, if it were launched and marketed as a standalone franchise, I'd be sated. However, when marketing execs become game designers, this is what we're left with: A slick, contrived, in-your-face-and-down-your-throat wanna-be return to a better time in gaming that the masses embrace and the seekers of the cRPGs of yesteryear lament.
 
Bethesda always use the same Voice actors.
And they always butcher franchises.

Look what they did to Startrek, I wont forget being told to drop my shields by a Nord!
 
nad02s said:
Bethesda always use the same Voice actors.
And they always butcher franchises.

Look what they did to Startrek, I wont forget being told to drop my shields by a Nord!

Well, Star Trek deserves all the gutting it can get. Nothing is worse than watching William Shatner having a petit mal every time he utters a syllable.

But you're right, they killed TES and now they've made a multiple-limb amputee out of my favourite gaming franchise, but I'm sucking it up and playing it as a take-off.

It's like comparing the new Star Wars movies to the first three, it's still SW, but it ran into a wall... Erection first.
 
Maybe the game should have been called along the line of "Fallout: The Story of Vault 101" or something similar.

However, I understand, from a marketing standpoint, why it would have been called "Fallout 3" (to boost awareness of an old revered franchise to put attention squarely in the hands of Bethesda's version - using a name like I suggested would only seem likethe game was a new franchise) regardless if it really feels like a sequel or not.

On the plus side, because this game is called "Fallout 3" i have seen more interest pop-up in the the original games (FO 1 & 2) more than I have seen in a long long time... THAT'S a good thing :)
 
Rev. Layle said:

I agree with you, for the most part. It would be hove of Bethesda to continue the franchise through this medium, as a stand-alone series now that "Fallout 3" has been released.

I'm interested in seeing what kind of MMO I'play is toying with... Due to budget cuts, the new FO:MMO will be completely developed in Pakistan.
 
I'm scared of an FO MMO - that feeling of desolation and being alone in a ruined world would seem kinda destroyed by the fact there are 100,000 other players on your server supposedly supposed to be feeling the same thing.

Then again, I also don't like MMOs in general because all 100K of those players are supposed to be the "hero" of sort. Once everyone is a hero, then everyone is ordinary. (also, I don't want to pay $X a month to play a single game)
 
Rev. Layle said:
However, I understand, from a marketing standpoint, why it would have been called "Fallout 3"...regardless if it really feels like a sequel or not.

I understand from an integrity standpoint why it would have been called something else.

Rev. Layle said:
On the plus side, because this game is called "Fallout 3" i have seen more interest pop-up in the the original games (FO 1 & 2) more than I have seen in a long long time... THAT'S a good thing :)

Possibly. That would be a silver-lining.

I agree with you about MMO's. Don't care for them. I'm willing to be proven wrong, though.
 
Rev. Layle said:
I'm scared of an FO MMO - that feeling of desolation and being alone in a ruined world would seem kinda destroyed by the fact there are 100,000 other players on your server supposedly supposed to be feeling the same thing.

Then again, I also don't like MMOs in general because all 100K of those players are supposed to be the "hero" of sort. Once everyone is a hero, then everyone is ordinary. (also, I don't want to pay $X a month to play a single game)

I dunno, for some reason I'm expectiong FOO to be somehow similar to Anarchy Online. Hopefully not as boring, but at least it's not your average WOW-type MMO. I hope you actually get to travel the wastes - with huge maps, a world big enough for everyone, and some type of fun clanwar.
 
Rev. Layle said:
However, I understand, from a marketing standpoint, why it would have been called "Fallout 3"...regardless if it really feels like a sequel or not.

So basically it's okay for you when the franchise is bought just to make money on it?
 
Rev. Layle said:
On the plus side, because this game is called "Fallout 3" i have seen more interest pop-up in the the original games (FO 1 & 2) more than I have seen in a long long time... THAT'S a good thing :)

The problem is that most console gamers look at FO1 and 2 and say:

"What? No HDR lighting? This game has to suck."
 
Most console gamers would be appalled by the games I used to play when I first started in computers.

Look up Return of Heracles, Autoduel, the original wasteland.

What those games lacked in "OMFG GRAFIX!", they made up for 10x over with story, gameplay, and just good old fun.

Too much focus on graphics now, and to hell with story and it's "ancillary" support.
 
Pope Viper said:
Most console gamers would be appalled by the games I used to play when I first started in computers.

Look up Return of Heracles, Autoduel, the original wasteland.

What those games lacked in "OMFG GRAFIX!", they made up for 10x over with story, gameplay, and just good old fun.

Too much focus on graphics now, and to hell with story and it's "ancillary" support.


The original Wasteland was such fun. I still play it to this day. When I need to waste time, I always go to that game.
 
Public said:
Rev. Layle said:
However, I understand, from a marketing standpoint, why it would have been called "Fallout 3"...regardless if it really feels like a sequel or not.

So basically it's okay for you when the franchise is bought just to make money on it?

:wtf:
Did I say it was OK?

I said "I understood why"
 
Public said:
Rev. Layle said:
However, I understand, from a marketing standpoint, why it would have been called "Fallout 3"...regardless if it really feels like a sequel or not.

So basically it's okay for you when the franchise is bought just to make money on it?

Are you planning on buying up the IP to remake it in your vision?

Thought so.

The fact that it was bought and used/abused is something that NO-ONE has any control/valuable insight/valid opinion on or of. Time to settle in and deal with the fact that even though our favorite franchise has been brutally ass-raped in a russian prison, we can still enjoy the fruits of its' degenerate, retarded, half-twisted rape-child.
 
Time to settle in and deal with the fact that even though our favorite franchise has been brutally ass-raped in a russian prison, we can still enjoy the fruits of its' degenerate, retarded, half-twisted rape-child.

I agree except that I would leave out the word "enjoy".
 
Okay, seriously... Choice and Consequences...

I want to blow away that little f*ckin brat in little lamplight, will someone please bring in a mod, once the CS is out, so that I can pop one right between that little bastard's eye?

If I wanna become a child-killer in the game, why can't I have the ability to do so? This is a post-apoc game after all, and really f*cked up shit happens to good people... why are kids allowed to be stolen, bought and sold as commodities, but I can't put one of 'em out of their misery?

Thanks for the proper Yankee morality-check, Bethesdassholes.
 
I guess I really am not a fan of Fallout 1. I am a console gamer so I guess I hated the game because it had no bloom. Also, since I am a console gamer, I must not use good grammar and love FO3 without even playing it. hai guyz fallout suxs but fallout 3 is thah shit!11!
/end sarcastic anti-pc elitist rant.
 
*

Okay, just finished the game.

Had a good time questing the shit outta this bitch, walked a LOT, saw some interesting (albeit repetitive) locales, killed an assload of slavers, hell, I almost killed an assload of kids in a cave.

Then I realized that Bethesda did all my role playing for me.

Thank you Beth, for providing me with ZERO opportunity to change my colours at the end of the game, ZERO ability to make my own bad decisions, ZERO consequences for my actions, and no play-by-play of what happened to the locales I visited and touched.

Although the radio was a very cool little addition, I just wish that you could manually update three dog on what your latest hijinx were so that he could spit your story on the airwaves.

Thank you, Beth, for making Oblivion With Guns, so that EA didn't have to.
 
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