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Discussion in 'Fallout Tactics Modding' started by gunner of shi, Feb 10, 2011.
Still waiting on that PM.
Oh shit man I am sorry I have been very busy lately and I completely forgot!
As for PM there is no need, may be next week or sooner I will upload Enclave V3.3 and that will fix all your problems.
Is cool, university has also kept me busy for couple of weeks now.
Anyways, glad to hear you are fixing this, I really want to play this mod correctly installed. You going to let us know here or via pm when its uploaded?
I will post here, version 3.3 will include several bug fixes and will add some descriptions to the items that do not have them, it will include more accurate descriptions of the purpose of the items that people commonly ask what it does and is good for.
May be more
Greetings. Great mod btw. Inspired me enough to move forward with my own mod. Anyway, just popped in to inquire about that 3.3 update you mentioned. Thanks.
Hello, I'm happy the mod inspired you to move forward with your own modification.
Enclave 3.3 should be here soon.
After my vanilla playthrough this will be one of the very first mods I get, OMG it looks amazing!
The mod has one problem that will prevent you from playing, i will have to walk you through it so you get a proper game function.
Also since Enclave 3.3 is late by a long shot a tutorial will be published on RobCo's Database that will explain how to full proof fix Enclave 3.0 (Latest version available for download) so everyone can enjoy it without having a problem with the install process, that means no more "Cannot create BoS Process" and other file errors a lot of players have encountered.
Enclave 3.0 fix tutorial ETA: tomorrow
FOvet whenever you want to start playing Enclave just PM me so i can help you with the install.
Thanks Robert House; it'll be a while though, since I haven't really had time to play Tactics yet--just got a little taste of the first mission so far, which is a surprising pain in the ass xD :p
I have the same issue. 4 marines with, lets say "guns" stuck into a pipe. The only option is to enter the vertibird
Its not a bug, or a incomplete mission, its normal game play, we may decide to change the mission in the future but for now it will remain the same.
Thanks for you response. Well, in that case it seems that this mission is impossible for me to beat
Btw. I was wondering if it is working the way it meant: when I exit vertibird I still cannot move my marine, it is stuck in place.
Don't get out lol, all you need man is set your men to auto attack and all of them can use a weapon, fly around kill anything you see and wait a few minutes and the mission will end and your men will spawn and that's it.
Oh by the way are you playing in turn based? Because the game is only real time only!
Yea, I did it yesterday, shortly after my post. Of course, many times before I also set marines on auto attack, but their weapons were simply useless... But finally i checked the vertibird inventory and all became clear to me! It turned out to be the easiest part of all Of course except for flying verties... Anyway, again thank you for your response!
And yes, I'm playing real time.
A fix for Enclave 3.0 is here! On RobCo's Database link: http://flvdt.ucoz.net/forum/8-5-1
I need people visiting and joining RobCo so that's why its posted there.
Hi, I have again some questions: I wonder if it is by purpose or something is wrong with my version of Enclave mod. Some weapons use weird ammo for their type, i.e. 40mm anti-materiel rifle uses 0.50 cal just like Barrett, and Gauss Minigun uses I don't know which ammo. I have both types of 2mm gauss ammo and it is neither of those. Using BoSEE i checked Gauss minigun and there I found that it uses some strange 15 mm EC ammo. Is everything ok with this?
Its normal I think, I will have to see, gunner added a lot of odd ammo.
No，these odd ammo are not from my work, hey, remember I sent u a patch which made by a guy, I told u be care with it.