Endings?

Yamu

Le Fromage Vieux oTO
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Whatever plotline FO3 follows, I think that we can all agree that it needs to end on a different note than Fallout 2. The ending for FO 2 was pretty weak, and, especially in light of FO1's ending, it looked almost cobbled together. The Hubologist/tanker fuel "problem" was one of the most horrendous RPG travesties in recent memory (Seeing as how Tail of the Sun doesn't count as an RPG...). And, perhaps my worst gripe of all, there was no way to finish the game without fighting. Sure, you could activate the FEV to kill most vault personnel, you could gain the aid of Seargent Stone, or General Gallstones, or whatever his name is, and of course you could activate counter-insurgency, but it all came down to a big'ol fight. No talking your way out, like you could in FO 1, no arming the warhead yourself, just tooth and nail bloodbath. And god help you if you weren't lucky, or even worse, if you weren't a combat character.

Plus, In FO3, I would like to see a little bit more consistency and connectivity in the game recognizing what you have and have not done. For instance, if you killed everyone in vault city, how the hell could they have enslaved Gecko? You know, stuff like that.

-Yamu

KNEEL BEFORE MY AWESOME POWER, MORTAL! Please? Pretty please?
 
RE: Correction

I see nothing wrong with your post except for one thing: you CAN get Sgt. Granite and her squad's (I dunno if its he or a she) help. I saved before I talked to her and failed the first times but I insisted (I was alone, no Marcus, no Cassidy, no Vic, no Sulik, I left them on the tanker) in trying to convince her and actually succeeded. I then proceeded and had the "persuassion" talk with doctor Horrigan that ended in a gun fight (I DID love the feeling of that fight, like Grey Fox said in Metal Gear Solid...the clashing of bone and sinew...because Horrigan ran out of End Boss Weapon's ammo and pulled out a claw or something)...after Horrigan started the fight, Sgt. Granite said something like: Ok guys, lets get kill that mutant...they were 5 or 4, I don't remember that exactly but I do remember that they were armed with Vindicator Miniguns, Pulse Rifles, Gatling Lasers and Gauss Rifles...one weapon per person...I don't remember if there was a Turbo Plasma Rifle or not...oddly, I convinced Granite by telling her that the Enclave didn't matter anymore because the Oil Rig was going to explode and that if she rather die serving her bosses or maybe living after killing Horrigan...after the fight, she didn't come with me...she died serving her country...what I think is a bug in the game is that after I returned from the Oil Rig and did a few quests that I didn't finish, I went back to the tanker and was able to go back to the rig but when I arrived, the countdown was still on...this is no crap, I didn't make this up...
 
But wait...

I never said that you COULDN'T enlist the aid of Sgt Granite and the men, I just said that it seemed a little bit askew with the general tone of the game that you inevitably ended up fighting a huge, severely overpowered endboss. Just seemed a little bit too much "Super Nintendo side-scroller" as opposed to "sequel-to-a-groundbreaking-RPG-where-you-got-to-make-your-own-decisions-and-there-was-always-an-alternative."

And, about what happened to you when you went back to the tanker, I believe you... same thing happened to me... maybe it only happens in the unpatched version.

"Nil Desperandum"

http://fallout.gamestats.com/forum/User_files/3a5b0768718cafc4.jpg
 
RE: But wait...

I also got the bug, and maybe also after patched the game.

I agree wit what you say about alternative to fight. But as i-dont-remenber-his-name said in Arroyo, at the end of the temple: sometimes, you havent got any solution but fighting... And Horrigan wanted a lot to fight...
________________________________________
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french with fallout ? OK! then go on
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(i hope, i made it :D)
 
Ironically...

He said there was no way out sometimes but to fight, but you can get out two other ways... as you know, by stealing his key or by talking your way past him.

This is the kind of thing I'm talking about. There's always another way in FO... or there should be. With the side-quests, it really doesn't matter, as the point of the game is for different kinds of characters to do different things in the game. However, on the main stuff like the rig and the temple, EVERY character must be able to successfully negotiate the trials set before them.

"Nil Desperandum"

http://fallout.gamestats.com/forum/User_files/3a5b0768718cafc4.jpg
 
Well....

I've beaten Horrigan without ever firing my own weapon. I just enlisted Sgt. Granite and the other soldiers and activated the counter-insurgency. Because I never personally attacked Horrigan, he never attacked me. Although it's still a fight, you don't have to participate in it.
 
RE: Well....

I didn't have Marcus, Cassidy, and the gang.... actually, I euthanized that bitch redneck 'coz she said "baby I don't want to leave you," left her in the bottom of the tanker. She was a liability anyway, and she'd probably die in the puzzle room... stupid puzzle room.

Anyway, I talked my way out of plenty of stuff in the game, and my character was actually a negotiator rather than a gun-shooter, but he was damn good with that bozar...

Anyway, I had little trouble fighting Horrigan without my party and WITHOUT the counter-insurgency (my science skill wasn't high enough for me to use the computer... even though it was at 90%... ?!?!?). Of course, Granite and its (being P.C.) squad were pretty helpful, and I took their shit after they died.
 
RE: Well....

People, I think this is the wrong forum for discussions like that.





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No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
What about...

not giving a f**k about the main plot? I mean instead of saving Arroyo you decide that you want to help Broken Hills? Maybe you'll have to destroy the enclave for them to but for another reason. What I mean is: You start in some village somewhere and you have to save it, along your journeys you decide that you'd rather save let's say vault city. Now THAT'S something for an evil character. What do you think?

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"Call me a vagabond, and I'll smile. Call me a thief, and I'll laugh. Call me a liar, and I feed you your liver."
 
RE: What about...

<<not giving a f**k about the main plot? I mean instead of saving Arroyo you decide that you want to help Broken Hills? Maybe you'll have to destroy the enclave for them to but for another reason. What I mean is: You start in some village somewhere and you have to save it, along your journeys you decide that you'd rather save let's say vault city. Now THAT'S something for an evil character. What do you think?>>

Now that would be interesting. Starting off to help your village and then helping someone else. It would fit in. Currently if you do the 'Evil-Son-of-a-Bitch' routine you still have to destroy the Enclave and save your tribe. Personally, I'd like to join the Enclave and rid humanity of ALL MUTANTS!!!! MUAHAHAHAHAHH!!!
(But only as an alternate ending :)

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Why don't we go back to the first level of the dungeon where all the kobolds are?
Myron! Myron, baby, Myron! - Fallout 2
 
And so..

Why not have an ending in the next part in which the big boss(tm) tries to enlist you. ..
And if he does....the GAME CONTINUES!!


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~actually, kobolds are in the second level..jackals and newts in the first..~
-it's the freakin' bluepencil!
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