Whatever plotline FO3 follows, I think that we can all agree that it needs to end on a different note than Fallout 2. The ending for FO 2 was pretty weak, and, especially in light of FO1's ending, it looked almost cobbled together. The Hubologist/tanker fuel "problem" was one of the most horrendous RPG travesties in recent memory (Seeing as how Tail of the Sun doesn't count as an RPG...). And, perhaps my worst gripe of all, there was no way to finish the game without fighting. Sure, you could activate the FEV to kill most vault personnel, you could gain the aid of Seargent Stone, or General Gallstones, or whatever his name is, and of course you could activate counter-insurgency, but it all came down to a big'ol fight. No talking your way out, like you could in FO 1, no arming the warhead yourself, just tooth and nail bloodbath. And god help you if you weren't lucky, or even worse, if you weren't a combat character.
Plus, In FO3, I would like to see a little bit more consistency and connectivity in the game recognizing what you have and have not done. For instance, if you killed everyone in vault city, how the hell could they have enslaved Gecko? You know, stuff like that.
-Yamu
KNEEL BEFORE MY AWESOME POWER, MORTAL! Please? Pretty please?
Plus, In FO3, I would like to see a little bit more consistency and connectivity in the game recognizing what you have and have not done. For instance, if you killed everyone in vault city, how the hell could they have enslaved Gecko? You know, stuff like that.
-Yamu
KNEEL BEFORE MY AWESOME POWER, MORTAL! Please? Pretty please?