Error on placing cities on map.

Argonnot

Still Mildly Glowing
Alright, after trying many times to understand it, while using Coljack tutorial for adding locations to the world map, one thing continues to confuse me,

[Map 151]
lookup_name=YourMap_Entrance
map_name=yourmap
music=07desert
saved=Yes

The "YourMap_Entrance" , I dont know what the hell this is for, do doesn't explain it int he tutorial.

[Area 49]
area_name=yourmap area name
world_pos=xxx,xxx ;( your town position on the worlmap )
start_state=On
;lock_state=on
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,130,410,YourMap_Entrance,-1,-1,0"

First and last lines confuse me, since thier explanations dont help.

# 150. RndBess
{650}{}{Desert}
{651}{}{Desert}
{652}{}{Desert}
# 151. yourmap
{653}{}{Desert}
{654}{}{Desert}
{655}{}{Desert}
And I have no idea what the hell this is. In other words, the tutorial made me oven more confused than before I thought about how to ass locations to the world map. Can someone please explain it or point me to a tutorial for dumbasses?
 
Lookup_name: it has two functions
A) You use it to tell the game that a given map is part of a given town; it means that it must be registered : look in City.txt (?? Can't remember right now). Youll' find a list of towns each followed by several lookup names (Max 10 entries). Put your map L_Name in the town you wish.
B) When in game you enter a town you already visited you are shown a picture with several green triangles, each with a name (they are lookup_names): You must choose which areas are accessible this way and which ones are accessible from start. (Actually the last line tells if the map is accessible this way).


At this point you know that every map you make can contain up to three areas: your second quote shows the map name you see when you open the automap in each map area/level in game (or in the mapper). When you see:
San Francisco
Docks
then the "Docks" part was added in the file you copy/pasted.

By the way, I found the Lookup_name part to be the most puzzling myself...
 
Looking at the original game files should help some, no?

And moving. Clarification: the mapper forum is only for things directly related to using the official map/proto editor(s). It's not for all things that somehow relate to maps.
 
i'm sorry if my tutorial caused confusion.. it was written nearly 3 years ago now.. ( wow, has it been that long???? )

the "YourMap_Entrance" is just an identifying name for the map

"yourmap" is the actual name of the map file

"yourmap area name" is the name of the town , city, or area that you want your map to be part of.

"entrance_0=On,130,410,YourMap_Entrance,-1,-1,0"

entrance_0 - the first entrance point to your town
On - states that this entrance is "on", ie it can be used picked from the town picture you get when entering a town
130, 410 - the coordinates in x,y format of the triangle that appears on the town picture to indicate this entrance
YourMap_Entrance - the identifying name for the map you should be taken to when clicking the triangle ( as set in the maps.txt above.. )
-1,-1,0 - the destination elevation, hex, and rotation to place the player on when entering the map ( -1 for the map defaults )

the last quote is the minimap names..
151. yourmap - the name of the map file
653 - name to display for elevation 0 of your map ( mapper level 1 )
654 - name to display for elevation 1 of your map ( mapper level 2 )
655 - name to display for elevation 2 of your map ( mapper level 3 )

so you might have a map with a church with a basement so 653 would be "church" and 654 would be "basement" etc....


out of curiosity, did you get the tutorial from here or from my site since i updated it to clarify some of these point a long time ago but i'm not sure it NMA grabbed the updated one..?
 
Your site pretty old, and your instruction weren't clear (used the link in your sig). I figured it out on my own a while ago.
 
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