Xavierblazer
Vault Senior Citizen
Heres what I have in the script:
and this is in the MSG file:
and when I compile the script and test it I get this:
Any suggestions?
Heres the whole script if it helps.
Code:
procedure look_at_p_proc begin
script_overrides;
display_mstr(115);
end
procedure description_p_proc begin
script_overrides;
display_mstr(116);
end
and this is in the MSG file:
Code:
{115}{}{Reggie.}
{116}{}{You see a young, husky Raider.}
and when I compile the script and test it I get this:
Any suggestions?
Heres the whole script if it helps.
Code:
#include "c:\compiler\headers\define.h"
#define NAME SCRIPT_AMAN
#include "c:\compiler\headers\command.h"
/* Standard Script Procedures */
procedure start;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure description_p_proc;
procedure use_skill_on_p_proc;
procedure damage_p_proc;
procedure map_enter_p_proc;
procedure timed_event_p_proc;
procedure map_update_p_proc;
procedure iseetehdood;
/* Script Specific Procedure Calls */
procedure Node998; // This Node is Always Combat
procedure Node999; // This Node is Always Ending
procedure start begin
end
procedure timed_event_p_proc begin
end
procedure map_enter_p_proc begin
end
procedure map_update_p_proc begin
end
procedure critter_p_proc begin
call iseetehdood;
end
procedure damage_p_proc begin
end
procedure pickup_p_proc begin
end
procedure talk_p_proc begin
end
procedure destroy_p_proc begin
display_mstr(127);
display_mstr(131);
give_exp_points(100);
end
procedure look_at_p_proc begin
script_overrides;
display_mstr(115);
end
procedure description_p_proc begin
script_overrides;
display_mstr(116);
end
procedure use_skill_on_p_proc begin
end
procedure iseetehdood begin
variable num;
num:= random(1,4);
if (self_can_see_dude) then begin
if (combat_is_initialized == false) then begin
if (num == 1) then floater_rand(102, 103);
if (num == 2) then floater_rand(104, 105);
if (num == 3) then floater_rand(106, 107);
if (num == 4) then floater_rand(108, 102);
end
attack(dude_obj);
end
end
procedure Node998 begin
end
procedure Node999 begin
end