Eurogamer.de Wasteland 2 Interview

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But best title ever!
Eurogamer.de has a new interview with Brian Fargo, translated in English for all the non-German speakers, with plenty of questions on Kickstarter and Wasteland 2. Excerpt ahead:<blockquote>Eurogamer: What will be the biggest difference between the original Wasteland and Wasteland 2?

Brian Fargo: Obviously the visuals have come a long way since the original and we had no music or real SFX so the world will be a lot more engaging than back in the day. We are able to create a mood that was not possible before. Also the scope and scale of the game is of another level. Gamers demand more density and we have a great deal more writing based on the amount of memory we have available, which wasn't technically possible before. We took the elements we liked about the first game like ranged combat, skills systems, world maps, gritty text and moral dilemmas and put a whole new shell on top. We focused on the elements that were fun and timeless.

Eurogamer: How much advancement is there in terms of gameplay mechanics in comparison to the original? Do you want to stay mostly true to it, but with a modern touch? Can you give us a few examples of things that have been or had to be modernized?

Brian Fargo: Combat is the biggest fundamental change from the first game. In the first game you controlled a party that was bundled together for the most part. The player could split the party up but they moved as a single unit for most of the game. Wasteland 2 is far more tactical in that they are always moving as indidivuals in the game maps (the world map is a different story). Combat is the thing you do the most so it better require thought and give you satisfying feedback. There was no cover, height advantages or formations to consider in Wasteland 1.

(..)

Eurogamer: Do you consider yourself to be in competition now with today's Fallout games?

Brian Fargo: My focus of this game is on the vision for what I want it to be and qualities that I want it to have. Obviosuly all RPGs compete and Fallout sets the bar for tone and writing so I am cognizant of needing to improve upon what has been done before. I certainly think anyone who enjoyed the Fallout series will quite like what we are doing with Wasteland 2. We are really pushing the envelope of meaningful cause and effect and morality is never clear cut. There are so many choices that affect gameplay that it will be near impossible for two people to have the exact experience on a playthrough.</blockquote>
 
Brian Fargo is planning on support of Xbox or was it just a poor example? Also, why would he need to kickstart another project whilst making Wasteland 2?
 
Sub-Human said:
Brian Fargo is planning on support of Xbox or was it just a poor example? Also, why would he need to kickstart another project whilst making Wasteland 2?

I dont know if a game in this kind of format would work on xbox or any console for that matter. Probably just going to stick with PC and Mac like originally stated.
 
AtomBomb said:
I dont know if a game in this kind of format would work on xbox or any console for that matter. Probably just going to stick with PC and Mac like originally stated.

I don't think he was referring specifically to Wasteland 2 or RPGs in this example. However, it's still not nice knowing he even mentioned the prospect of putting out a game on the Xbox...
 
Sub-Human said:
AtomBomb said:
I dont know if a game in this kind of format would work on xbox or any console for that matter. Probably just going to stick with PC and Mac like originally stated.

I don't think he was referring specifically to Wasteland 2 or RPGs in this example. However, it's still not nice knowing he even mentioned the prospect of putting out a game on the Xbox...

Agreed. Not exactly the kind of news I would expect to hear, but I guess I should expect it.
 
Sub-Human said:
I don't think he was referring specifically to Wasteland 2 or RPGs in this example. However, it's still not nice knowing he even mentioned the prospect of putting out a game on the Xbox...

Terrible. Sharing games with those console subhumans.
 
Tagaziel said:
Sub-Human said:
I don't think he was referring specifically to Wasteland 2 or RPGs in this example. However, it's still not nice knowing he even mentioned the prospect of putting out a game on the Xbox...

Terrible. Sharing games with those console subhumans.

Indeed, the mere suggestion caused my monocle to pop right out into my cup of Earl Grey.

Only kidding... it's just normal tea.
 
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