Expansion Pack For Fallout 3

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After letting Falllout 3 be out for a while, they should make an expansion pack. It should be titled Fallout 3: The Bad Side. You could be on the bad guys point of view. Stop the chosen one while getting something important for the base, or somethin.
 
I've said it once and I'll say it again :

Fallout 3 : Opposing Force..

But stopping the Chosen One would be easy if you're an enclave soldier ..after all ..you got more weaponry better armor than him ...Plus it would be kind of anti climatic. All that wandering around only to stop a puny human from achieving his goal....
 
And that's why we whipe out his bloody village too. And New Reno too, because that town has been begging to be destroyed since I first entered it.

Skie
 
I dont know ...my Chosen One did well in that town ....boxing champion , porn star, gigolo ...He was El Jefe of that place ...why destroy a good thing ??? *sarcasm*
 
You can easily bypass the "Enclave soldiers have all power armour and Gauss Pistols" thing.

For example: After getting the Vertibird plans and after the destruction of the oil rig, the BoS launches an offensive to destroy the remains of the Enclave.

The player is a fresh recruit (heading for Navarro? :-)) so he/she has no armour/weapons. Comes to Navarro, finds it destroyed (and looted :-)), tries to get in contact with some other Enclave base.

In looking for somebody to report to, the player has many adventures, meets interesting people (and kills most of them), slownly learns about what the Enclave is/was all about and in the end decides if he/she really wants to keep on being an Enclave soldier or not, joins with/fights the BoS, etc.

Please note this is not a plot proposal, I just wanted to show that it's not that difficult to put the player in a plausible "starting situation" no matter which side he/she's on.
 
Eventually

but eventually you'll wind up fighting the enclave and being the hero once again.
Unless you'dd stay fateful to the enclave and be responsible for the deaths of all on the mainland.

Continuing where you left of:
Let's say you have this timer (like in Fo1) wich says '** days untill FEV release', once it hits 2O days your character looking at the Western horizon (FMV) notices a flash and a mushroom cloud (immediate ducks and covers) and at 0 days your character (at the end of the day) notices that there are no Toxic clouds drifting your way. After wandering around a little he finally establishes contact to some surviving enclave politicians (survived with the lawyers, rats and coacroaches) and you are told the be there agent on the land. Time jumps 6 months and you find you character arriving at a (new) bridge over a canion, with on the other side a beautiful city (New Arroyo, build with the Geck), with a mission... Kill the President, Kill the Chosen One.

Game starts, The first 30 days were meant somewhat like a tutorial.

You must have the option to change 'alignment' at any time, like in Fallout 1: you could work for some criminal and then turn him in. If you'dd turn yourself in you would become a Enclave infiltrant in Arroyo or vice versa or even have arroyo think you spy for them while you also spy for the enclave and give Arroyo false info or vice versa again.
But just one thing, An expansion like The Bad One would be aligned, wich is negative.
 
RE: Eventually

Yes time limits would make it more difficult. You must also fufill objectives to save the Enclave due to the chosen one blowing the hell outta there base. No the chosen one will not be a puny bastard by the time you meet up with him also. At the end of the game in fallout 2 i'm sure all of you had mark 2 power armor and big ass guns. The chosen one's village probably built up and became big too. Wasn't the chosen one also an allie of the Brotherhood of Steel also? See you have some big ass challenges, and a hell of a cool expansion.
 
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