My Experiment in Charisma
I too started a character with max charisma and made them gifted so I could be a wicked sniper.
This character's name is Slick and he has 10 Chr, 8 Ag, 8 Per and lower other scores, plus, he is gifted.
He is now using a hunting rifle at the start of Preoria, and his squad contains: Farsight, Stitch, Rebecca, Target and Beth.
I've just started using Beth, because I wanted to see a bruiser in action and she has a Power Fist and the Ripper.
I really just took her for her Repair skill, since it's pretty high compared to any other NPC offered at this level. The humvee took a beating in the escort level. Beth does 17-29 with the powerfist, which is pretty remarkable.
Target is my bomber, even tho he can snipe pretty good too. I always sneak up on enemies and lob grenades over the sandbags, or thru doors.
What I noticed about Slick, right away, is that the whole squad performs better and seems to get better hits. I can't explain this too well, because I'm not sure if it was just a fluke, but it seems that compared to my other characters, Slick gets better performance out of his crew!
Bartering hint: barter with medical guys in the bunker, because they usually give you 5x the ammount an item would be worth at the quartermaster. I think this has to do with the factor for calculating item value; it's apparently based on supply and demand. Therefore, since the medics don't have any weapons, they will give you better prices!
I tested Slick right away for his barter skill and he only got 450$ for something at the quartermaster and the medic gave him over 1500$ for the same item. (of course this could be off, but you get the point)
The first mission was hard with such a weak character, but it pays off and by the time you get a few levels, the charismatic character will be just as strong as everyone else.
Slick is good with the hunting rifle and the AK-47.
Warning: if you have a charismatic character, you will need more medical supplies, but don't waste doctor bags or first aid kits. Because the charismatic character has lower hit points than everyone else, he can really profit from plain old stimpaks.
Usually one or two will get him out of the red. At first, I just healed him with stitch's first aid bag, but then I realized that it became too expensive. Sure enough the stimpies did it!
I'm putting a site together for FOT strategy and design, so if anyone wants to help or post strategies, or hints, or ask questions, email me at: lordnekrull{AT}planetquake[d0t]com
LN