Explain Against Rolls

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(roll your dice+your skill number-100) against DC

For example, if you want to pick a lock, the GM says the DC is 10 and your lockpick skill is 45%, then you should do like this:

1 roll the dice, you got 70
2 do the calculation: 70+45-100=15
3 15>10, that means a sucess. Good job! :clap:
 
Rolls Against __: When you see this, an
action requires a dice roll against a
specific Stat or Skill. Rolls against
Primary Statistics use 1d10 and must
make equal to or less than that
particular Stat to succeed. If a
character’s Stat is higher than 10, it
doesn’t effect the roll against that
number – the action will still succeed
no matter what. Some rolls against
Stats have penalties – this is where
racial maximums will take effect. Rolls
against Secondary Statistics and Skills
use percentile dice (2d10) to do the
same thing. A roll of 2 when rolling
against Endurance, when your EN is 4,
means your character managed to fight
off the deadly plague. A roll of 75
when rolling against a 40% Outdoorsman
skill means your character did not find
the mutated cactus with the water that
would have saved her life. Some rolls
are made by the GM, without the
characters – or players - knowing the
result.

from the rulebook
 
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