F/FOT Sprites Conversion & Other Games similar issues

salomonkane

First time out of the vault
Hi,

First of all thank you for this excellent forum and for all the informations available.

We would like to incorporate sprites from series : Age of Wonder, which is a game type hexagonal (only six views) to BG engine.

I think this problem is similar to Fallout / FOT (less views and different perspective) conversion process ...

Then,

In the case of sprite conversions from Fallout , to FOT :

How did you reproduced the missing views from Fallout 1/2 to FOT ?

Thank You.


Source :
http://www.baldursgateworld.fr/laco...90-conversion-des-animations-dage-wonder.html
 
Others know much more than I about graphics modding, but if I get your meaning correctly then the bad news is that while artwork from Fallout Tactics (eight perspective animations) can be added to Fallout/Fallout 2 by removing frames, as far as I know no one has ever added Fallout/Fallout 2 animations to Fallout Tactics (as additional frames would have to be meticulously drawn one pixel at a time :cry: ). Most genuinely novel animated artwork for either engine (FO/FOT) is done by folks animating from scratch in 3DS Max etc rather than adapting existing material.

Good luck on your project, if you have more questions please ask.
 
Thank's for the reply Endocore :

as far as I know no one has ever added Fallout/Fallout 2 animations to Fallout Tactics

... this is what I feared... :mrgreen:

Otherwise,
Another question please regarding the size of FOT sprites :

Using SPR2GIF, I get animations with a size less than those produced in the game engine ...
Why ?
How getting the sprites of the same size as those made ​​in the game (to avoid some pixelation/resizing) ?

T.Y. . :mrgreen:
 


I can't speak/read French, but I was able to enjoy the universal language of pictures on the link you provided in your first post. I thought the tree-monster, the blue worm-thingie, and the eagle were all particularly nice-looking.

salomonkane said:
Using SPR2GIF, I get animations with a size less than those produced in the game engine.

Do you mean the file size is smaller (kb), or the image size (x by y pixels) is smaller?

For all the games, those GIF exporter programs are very outdated; though fine in their time when they were the only tools available, Fallout graphic editing has advanced considerably over the years. The best tools currently available are:

Fallout/Fallout 2: Frame Animator

Fallout Tactics: Spray or Sprite Creator

I'm guessing you merely want to export all the animation frames from Fallout artwork so you can edit or reassemble them at your discretion with Infinity graphics tools. The programs listed above are all suited to that purpose, and are fairly easy to use for the basic purpose of exporting existing animation frames.


 
as far as I know no one has ever added Fallout/Fallout 2 animations to Fallout Tactics
There were some sprites like "Black Dude in red shirt", Small Gecko (i don't remember if it still available) and others. Anyway, they look quite unsatisfying in FoT, so i prefer new sprites of Darin.
 
Hi,

the image size (x by y pixels) is smaller

Indeed the sprite extract is near 30% smaller than the rendering of the game, is there a way to extract the sprites to the same size of the game ?


As you can see here:

106647Sans-titre.gif3.gif

http://www.baldursgateworld.fr/laco...3d-2d-ie-outils-et-techniques.html#post290207

We managed to enlarge the radscorpion of FOT, but if possible I would like to have the sprites of FOT to their original scale (as in the game resolution) to avoid pixelation ...

[animations] particularly nice-looking...

Yes some of this animations are really nice, & some of them come from Brave New World Mod (Age Of Wonder /Kirky) that use animations from games that benefit full eight directions, which can be interesting modders communities working in isometric view .

BTW we sharing some ressources from various games , here :
(tiles critters, fx, sfx, from : arcanum, diablo 1/2, BG ...) :
http://www.baldursgateworld.fr/laco...iamant-eternel/24493-ressources-partager.html

And Paul Siramy currently working on an update of its editor for diablo 2 , which would produce new /custom animations (in .BMP export among other format) :

107867TEs1.gif
107868TNa1.gif


http://www.baldursgateworld.fr/laco...-des-animations-de-diablo-2-a.html#post291316

Maybe from that, there would be some materials to use in a post nuclear universe : ) ?

TY, TwoEyedYum, Endocore .

Another source :
http://www.baldursgateworld.fr/lacouronne/menace-sur-le-royaume-de-diamant-eternel/
http://www.baldursgateworld.fr/laco...-des-ressources-de-temple-elemental-evil.html
http://www.teambg.org/forum/index.php/topic,126.msg1321.html#msg1321
http://www.baldursgateworld.fr/laco...aide-creation-dun-nouveau-mod.html#post278939
http://www.baldursgateworld.fr/laco...l/24516-base-et-ressources-documentaires.html
 
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