F02 the Dumb way with Killap's Unofficial: Cant get Vault 13

Von Drunky

Sonny, I Watched the Vault Bein' Built!
I’m replaying FO2 with Killap's Unofficial Fallout 2 Patch with a low Intelligence (2) and low charisma (4) character I named Dal-Ba-Yob. It’s been pretty fun and hard since I barely gain any skill points and no npc’s wants to join me, I was actually surprised that Sulk didn’t want to join me. Anyway I’m having trouble getting Vault 13 on my map. I can’t use the computer in vault 15. When I talk to Saltbeef he tells me that the doctor in Shady Sands took his map, I tired talking to the doctor at the hospital (which is probably not the same one) who told my character that no one knows where the map/painting is. I also read that you can get the location by following the talking death claws but either im doing it wrong or my outdoor skill is to low. Can someone help me out? Or should I just take some Mentats if so how many if my Intelligence 2 and use the computer at Vault 15 or would not help since my Science is like at 10%?


Edit:
To get to Westin's ranch to the west you can either talk to Dumont about work and get a recommendation, or have quest 5 from Vault City to deliver a holodisk. In the nearest building inside you find Saltbeef, the old drunk. Giving him a Beer or similar (except for Rot Gut) you can get him to tell you about how he found Vault 13 and how he scribbled a map on the back of a painting, which is now in the possession of doctor Jubilee. Jubilee will sell the painting for a whooping $10,000 (which you can steal back). Once you have the painting, examine it and Vault 13 shows up on your world map. This is not really necessary even for diplomatic characters.

So does that mean i can get the dialog option once i have $10,000 in my inventory even if my int is at a 2?

Screw you guys i did it by using a glitch.
 
you forgot this =>

Per's walkthrough said:
Go to Westin's ranch and talk to Felix. With a recommendation from Dumont or Lynette, or if you have IN<4, he'll unlock the door for you. Westin will ask you to solve the mystery of his disappearing brahmin if you tell him Dumont sent you, or if you have IN<4, or if you ask him where to find Vault 13, or if you killed Bishop for him and ask if there's any more work. Talk to Felix again and you're teleported to the pastures. Wait a while... and two talking deathclaws appear and depart. You can now return to Westin and tell him he only has to post a guard for 1000 xp and $200. He'll also give you the location of Vault 15, which you probably don't need.
If you have a high Outdoorsman skill (100%) an exit grid will pop up in the northeast corner when the deathclaws are gone. Go there and follow them to their lair... Vault 13! There's actually a small glitch you can exploit here, but not to any great use. Even if the rocks aren't removed to reveal the new exit, you can click one of the hexes at the top that are half offscreen, and your character will run off the screen further down and onto the exit grid! You then get to go to Vault 13; however, it doesn't actually appear on your world map.
If you should leave the pastures by either exit grid before the deathclaws appear, or if you refuse to follow Felix to the pastures in the first place, you can't end the quest. This can be fixed by pressing 6 on the NCR town map (this is cheating), which brings you to the cow map so you can finish the quest (Felix and Westin will wait indefinitely for this).
If you already repaired the computer in Vault 13 you won't get this quest (except if you ask Westin for work directly after reporting that you killed Bishop), but you can use the same dialogue options to meet Westin. If you've talked to Gruthar before following Felix to the pastures, the deathclaws there will call you by name!
Don't attack the brahmin, because the game may lock up if you're in combat mode when the deathclaws appear. If you kill the brahmin afterwards Felix and Westin don't seem to care. For that matter, you can kill the two deathclaws for 2400 combat xp and the deathclaws in Vault 13 won't care either

I recommend you fight 'till you get enough points in you "Outdoorsman" skill.
 
Yeah thats the glitch i used I was actually a bit surprised that Killaps patch did not fix it. As for fighting till my OD reaches 100% i hope your not serious but if you are i recommend you try to play with a character with 2 in intelligence and actually finishes with 100% in pretty much useless skill. I doubt you would be able to find enough books for this task.

I'm more interested in buying the painting off Jubilee.
 
Von Drunky said:
Yeah thats the glitch i used I was actually a bit surprised that Killaps patch did not fix it. As for fighting till my OD reaches 100% i hope your not serious but if you are i recommend you try to play with a character with 2 in intelligence and actually finishes with 100% in pretty much i useless skill. I doubt you would be able to find enough books for this task.

I'm more interested in buying the painting off Jubilee.

I talked about fighting, not reading books. Yeah, it would be really hard but not impossible. I can say that you're gonna suffer a lot in the Enclave.
 
I'll be lucky if i can get my big guns to 80 by the time i reach the Enclave without wasting skill points. I recently caught a break when i got my hands on a ripper and a flame thrower. I never realized how rare fuel is in the game.
 
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