G
Guest
Guest
[font size=1" color="#FF0000]LAST EDITED ON Aug-12-02 AT 11:50AM (GMT)[p]Greeting to all F1 and F2 team - thank you for the best game I've ever played! and to all Fallout - fans
1. First of all I want to declare:
I am 26 (first time I've played Fallout I was 22) and I am going to play F3 (when it comes) even if I became 30 or more!
2. I knew it is hard to make such a complicated game a multiplayer one but I suggest to make it some sort of partal cooperative one.
I mean - a team of 1 - 5 net players walking together and one of them is a "Leader" who takes quests and only his words triggers the quests. The other players are companions - they can talk with npcs and do everything but their talking dont trigger anything. And so on..
Some sort of partal cooperative - I think not so hard to develop but still having the feel of a net cooperative game.
3.Some other suggestions:
- 3D
- isometric view, 3th person
- realtime with posibility to switch ( with one key and with indicator on the interface not like arcanium - you dont know in what mode are you in the moment) to turn based
- not very large (timeplay places quests so on) nor too small - I think little bit larger than f2 is fine
- more talking heads ( I will never forget Harold , more videos (use divx for best size/quality)
- combat engine improvement - like Fallout Tactics ( When it came out and I try it I use to imagine that FOT is some sort ot preview for Fallout3 combat engine) or similar.
and most important thing - KEEP THE SPIRIT of previous Fallouts!
Arcanium was a very good game , there are some quite important innovations but it hasn't the Fallout spirit. Don't loose it!
1. First of all I want to declare:
I am 26 (first time I've played Fallout I was 22) and I am going to play F3 (when it comes) even if I became 30 or more!
2. I knew it is hard to make such a complicated game a multiplayer one but I suggest to make it some sort of partal cooperative one.
I mean - a team of 1 - 5 net players walking together and one of them is a "Leader" who takes quests and only his words triggers the quests. The other players are companions - they can talk with npcs and do everything but their talking dont trigger anything. And so on..
Some sort of partal cooperative - I think not so hard to develop but still having the feel of a net cooperative game.
3.Some other suggestions:
- 3D
- isometric view, 3th person
- realtime with posibility to switch ( with one key and with indicator on the interface not like arcanium - you dont know in what mode are you in the moment) to turn based
- not very large (timeplay places quests so on) nor too small - I think little bit larger than f2 is fine
- more talking heads ( I will never forget Harold , more videos (use divx for best size/quality)
- combat engine improvement - like Fallout Tactics ( When it came out and I try it I use to imagine that FOT is some sort ot preview for Fallout3 combat engine) or similar.
and most important thing - KEEP THE SPIRIT of previous Fallouts!
Arcanium was a very good game , there are some quite important innovations but it hasn't the Fallout spirit. Don't loose it!