Fallen Earth, a post-apocalyptic MMORPG under development, made an appearance at the recent Game Developers Conference. This has resulted in some press coverage, including an supposed interview with MMORPG.com, a preview at Ten Ton Hammer, and another preview at Killer Betties. There a few bits of information that might stir interest in this game. The Killer Betties preview hints at a focus on story, an unusual trait in a MMORPG.<blockquote>Story looks to play an important role in Fallen Earth, an area where many MMORPG games fail. Yes, they'll give you a sprinkling of the overall game world, but nothing really definitive when it comes to a complete, beginning to end narrative. In Fallen Earth, however, narrative seems to always drive you forward. You wake up in a tube, get killed by zombies, and yet you are revived just seconds later and aren't dead? You just know after experiencing that you'll want to see what comes next.</blockquote>The Ten Ton Hammer preview also explains about the developer's goals in quest design.<blockquote>Hammock explained that one of their design emphases was to make branched quests, where you don’t have to do the very linear questline with a shady NPC just to get the experience. “If you think he’s going to stab you in the back, you can work through an alternate quest to maybe stab him in the back first.” It’s great in theory, perhaps complicated in implementation, but its storyline nuances like this that, if carried out, will make Fallen Earth a must-play for anyone who cut their RPG teeth on games like Fallout.</blockquote>The branching quests could be quite good, if implemented correctly. Together with a strong narrative, it could make an interestingly different MMORPG.
Links:
"Interview" with MMORPG.com.
Preview at Ten Ton Hammer.
Preview at Killer Betties.
Spotted at Blue's News and FallenEarth.se.
Links:
"Interview" with MMORPG.com.
Preview at Ten Ton Hammer.
Preview at Killer Betties.
Spotted at Blue's News and FallenEarth.se.