Fallen Earth interview at Gamer God

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GamerGod.com has interviewed Hames Hettinger, the CEO of Icarus Studios, about their upcoming post-apocalyptic MMORPG, Fallen Earth. It's a long and informative interview, worth reading if you are interested in Fallen Earth.

<blockquote>GamerGod - You are boasting some impressive stats (zone-free environments, unlimited players, worldwide servers). Can you tell us a bit more about the nuts and bolts of the game?

J. Hettinger - ...As far as players go, a class-based system restricts them to a specific character type. Our goal is for players to define their characters by their actions - what they have and what they want to pursue, rather than a pre-defined template.

The result is that players develop their characters themselves, and make them as individual as they, themselves, are. Their characters' skills and abilities will be developed naturally within the game itself. The only thing the players define for their characters is initial appearance - actual character definition comes from game-play (the appearance of characters can later be altered over the course of their lives).

Our ambition led us to feel that unconstrained characters deserved an unconstrained world. Fallen Earth is zone-free because, bounded play areas are not only highly artificial but they artificially constrain game-play and game-flow. We wanted, and we created, a large world that was open and seamless. And huge: Fallen Earth takes place across an 83 kilometer by 83 kilometer area in real-world terms. Such a region naturally encompasses all manner of terrain, towns, underground complexes, the ruins of the world, and so on.</blockquote>I'm left wondering about the technical aspects of the game...

Link: Fallen Earth intervew at GamerGod.com
Found at Blue's News
 
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