Fallout 1 & 2 Builds

DwayneGAnd

Look, Ma! Two Heads!
I have a text file detailing the characters I want to build for the first two games, including matching names to the karma path they follow. The list for both games is basically:

Small Guns Sharpshooter-uses small guns
Big Guns Sharpshooter-tags small guns at beginning, uses big guns later in the game
Energy Weapons Sharpshooter-same as Big Guns Sharpshooter, but uses energy weapons later in game.
Brawler-Uses Unarmed Weapons
Melee Warrior-Uses Melee Weapons
Dimwit-Intelligence less than 4

For all characters, except the dimwit, I tag either small guns, unarmed, or melee weapons for primary combat, together with lockpick and speech. I take the gifted trait and either small frame, good-natured, or fast shot. With melee characters, I can actually have a higher charisma because they don't need as high a luck, and I want to use the diplomatic approach to avoid harder battles such as with the Master. This is especially useful in Fallout 2 so I can have more companions to back me up in a fight.

Am I doing it right so far?
 
Looks good to me. Starting with a small guns/speech build is probably the easiest way to go about the original Fallout games. It offers a good variety of weapons early on and late game, and if your speech is high enough you're able to talk through most quest, or at least get the ideal outcomes.
 
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I like to just play the games based on me, For example not alot of strengt but more int and charisma. I think chirsma is really one of the best skills frist aid is better handy too
 
Specialization seems to be easier in Fallout 1 and 2 than Fallout 3 and New Vegas (I haven't tried 4 yet cause my computer doesn't meet the requirements). Whereas in 3 and New Vegas, with the DLC's added, you can actually max all skills. In Fallout 2, after you beat the game, you get the hint book which raises SPECIAL to 10 and all skills to 300%. But since the game is pretty much over, there's not much point in building your character further as a jack-of-all trades.

Mostly I use for traits either Gifted and Good Natured or Small Frame. If I don't use Gifted, I use Small Frame and Good Natured or Fast Shot. Fast Shot seems to be very useful for those who use burst weapons or Big Guns or the Gatling Laser.
 
Specialization seems to be easier in Fallout 1 and 2 than Fallout 3 and New Vegas (I haven't tried 4 yet cause my computer doesn't meet the requirements). Whereas in 3 and New Vegas, with the DLC's added, you can actually max all skills. In Fallout 2, after you beat the game, you get the hint book which raises SPECIAL to 10 and all skills to 300%. But since the game is pretty much over, there's not much point in building your character further as a jack-of-all trades.

Mostly I use for traits either Gifted and Good Natured or Small Frame. If I don't use Gifted, I use Small Frame and Good Natured or Fast Shot. Fast Shot seems to be very useful for those who use burst weapons or Big Guns or the Gatling Laser.
I wouldn't waste my money on 4 if I were. The most unbalanced combat ever. The quests 95% procedurally generated and the game is horribly written. And it reduces special to a fucking perk chart. Its Certainly not for fallout fans.

I usually put endurance, strength and agility at 1. The take the small frame trait.

I then put intelligence, charisma, and perception at 10.

Luck is at 7.

I usually tag speech, sneak, and barter.

I also usually take the good natured trait.

Then I name my character jareth. Every time.
 
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