DwayneGAnd
Look, Ma! Two Heads!

I have a text file detailing the characters I want to build for the first two games, including matching names to the karma path they follow. The list for both games is basically:
Small Guns Sharpshooter-uses small guns
Big Guns Sharpshooter-tags small guns at beginning, uses big guns later in the game
Energy Weapons Sharpshooter-same as Big Guns Sharpshooter, but uses energy weapons later in game.
Brawler-Uses Unarmed Weapons
Melee Warrior-Uses Melee Weapons
Dimwit-Intelligence less than 4
For all characters, except the dimwit, I tag either small guns, unarmed, or melee weapons for primary combat, together with lockpick and speech. I take the gifted trait and either small frame, good-natured, or fast shot. With melee characters, I can actually have a higher charisma because they don't need as high a luck, and I want to use the diplomatic approach to avoid harder battles such as with the Master. This is especially useful in Fallout 2 so I can have more companions to back me up in a fight.
Am I doing it right so far?
Small Guns Sharpshooter-uses small guns
Big Guns Sharpshooter-tags small guns at beginning, uses big guns later in the game
Energy Weapons Sharpshooter-same as Big Guns Sharpshooter, but uses energy weapons later in game.
Brawler-Uses Unarmed Weapons
Melee Warrior-Uses Melee Weapons
Dimwit-Intelligence less than 4
For all characters, except the dimwit, I tag either small guns, unarmed, or melee weapons for primary combat, together with lockpick and speech. I take the gifted trait and either small frame, good-natured, or fast shot. With melee characters, I can actually have a higher charisma because they don't need as high a luck, and I want to use the diplomatic approach to avoid harder battles such as with the Master. This is especially useful in Fallout 2 so I can have more companions to back me up in a fight.
Am I doing it right so far?