Fallout 1 can’t talk to anyone

>_>

Do... Do you have the interaction mouse cursor on? Right click until you get an arrow-head looking mouse cursor and click an NPC.

[edit]

Also doesn't the guard tell you to lower your weapon? Hit the red button to switch to your offhand (which should be free of a weapon)
 
>_>

Do... Do you have the interaction mouse cursor on? Right click until you get an arrow-head looking mouse cursor and click an NPC.

[edit]

Also doesn't the guard tell you to lower your weapon? Hit the red button to switch to your offhand (which should be free of a weapon)
Yeah he told me that and I’m clicking on everyone but I can’t get any dialogue. There is a circle with an x on it though
 
That's the wrong mouse cursor.
Right mouse click to get this gold arrow looking thing.
upload_2022-1-31_18-47-15.png


The red hexagon cursor is movement.
The gold arrow is interaction.
The red zodiac is attack.
 
I’ve mashed the right click button but nothing happened. I can do combat just fine, though.
 
Weird. Check the settings, dunno if it has key assignements but could be the answer.

I downloaded it myself to see and nah it doesn't have any ingame key assignments.

Which version of the game are you playing? Steam, GOG, cd?

Let's summon some random people and see if they know better. @gizmo @Proletären @TorontoReign
 
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You just need to click the right mouse button *ONCE* to get the golden arrow cursor, and get these among the many options they'll offer to you when you hold the left mouse button while the cursor is the gold arrow :grab::push::unload::watchclosely:

One of them is a mouth icon, use them to start conversation with NPCs. But you don't really need to bring up the options to talk; normal, default interaction by simply left clicking on them while on the gold arrow should suffice to start a conversation.
 
Every Fallout game after the first was a disappointment; though the Bethesda ones were the worst.
There are titles I'd love to see them make [and that I'd buy], but Fallout was never one of them. It's not that they haven't a clue, it's that they haven't a care for the source IP, and would never choose to do a proper Fallout game.

There is nothing wrong with liking the non-Interplay titles... it's just that they are not proper Fallout, in the same way that Mario-Cart is not a proper Mario-Bros sequel; it's simply the wrong gameplay—regardless of whether it's fun. A game can be fun, and be the wrong kind... just imagine TES 6 as a Spellforce clone... that'd be the wrong fun for a TES game; it goes against the series' tenets...not unlike FO3,4,76 with Fallout. :(

Sadly [IMO] even New Vegas is a disappointment —though they were of course strapped for time, and no doubt on Bethesda's leash during development. It was a half step in the right direction [towards Fallout 2].

It is impressive what they made, given what they had to make it from.

make_the_best_of_things.png
 
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