Has anyone fixed this?
Really? I've seen it probably a dozen times... (Fo1)x'il said:Weird stuff, in all my playthroughs of both FO and FO2 i never saw that one.
Yes, 100% reproducible for me on a clean install of v1.2 + No Children PatchPer said:Can it be consistently reproduced?
variable init := 0;
procedure critter_p_proc
begin
if not(init) then begin
variable bag_ptr;
variable item;
inven_unwield;
bag_ptr := create_object_sid(16777262, 0, 0, 860);
move_to(bag_ptr, 0, 0);
move_obj_inven_to_obj(self_obj, bag_ptr);
destroy_object(bag_ptr);
item := create_object_sid(19, 0, 0, -1);
add_mult_objs_to_inven(self_obj, item, 50);
end
Drobovik said:These rocks are like damn Fallout UFOs flying around. Fringe stuff.
Looks kinda cool, if you ask me.