-- SCRIPT:
1) There's code in his script to heal 100 hit points every time he's damaged. If you remove that, he still doesn't take any damage.
-- (00000008.PRO) PROTO FILE:
2) If you remove all resistances from his PRO file, you can deal any amount of damage you want but he never takes it.
3) The "Invulnerable" flag on his proto file wasn't checked, so that's not the source either.
4) You can even swap out the PRO file with another (of a brahma or whatever) and he still won't take any damage.
-- GRAPHICS:
5) You can add animations for the B_ series (death) and R_ series (dead) for NMOVER but that doesn't change anything either.
EDIT: The command critter_heal in script can be used to kill him! But for that to work "realistically" I need to have the script read how much damage the player dealt to him, and I don't know how to do that. Otherwise it'd have to be a 1-hit-kill, or just have him die after being hit a certain number of times or certain number of combat rounds.
1) There's code in his script to heal 100 hit points every time he's damaged. If you remove that, he still doesn't take any damage.
-- (00000008.PRO) PROTO FILE:
2) If you remove all resistances from his PRO file, you can deal any amount of damage you want but he never takes it.
3) The "Invulnerable" flag on his proto file wasn't checked, so that's not the source either.
4) You can even swap out the PRO file with another (of a brahma or whatever) and he still won't take any damage.
-- GRAPHICS:
5) You can add animations for the B_ series (death) and R_ series (dead) for NMOVER but that doesn't change anything either.
EDIT: The command critter_heal in script can be used to kill him! But for that to work "realistically" I need to have the script read how much damage the player dealt to him, and I don't know how to do that. Otherwise it'd have to be a 1-hit-kill, or just have him die after being hit a certain number of times or certain number of combat rounds.