Fallout 1 modding files

Odin

Carbon Dated and Proud
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Abel of TeamX was kind enough to inform us of some new Fallout 1 modding tools available, here's what he said in our forums:<blockquote>As you might know, there was a game made by Interplay on the same engine as Fallout, I'm talking of Klingon Academy. Something interesting was noticed on the site of Klingon Academy fan commutity recently. Take a look at this page.

Some necessary comments.
  • Compile.exe Source Code - contains some opcode and constant definitions for system part of game engine, which are valid for FO2 compiler from BIS.
  • MVE Tools - DOS version of TGA to MVE converter and very useful MUTIL utility for MVE manipulations.
  • Palette Tools - creates the KA's palette file. KA's PAL format is almost the same as FO's one, it simply contains extra trailer, that can be cut to make FO palette (it is possible, that FO can work with KA palette without any change, but this was not tested yet). This package includes Image Alchemy, version 1.6.
  • Database (DAT) File Packer and Database (DAT) File Extractor - Klingon Academy uses the same DAT format that was used in Fallout 1. So now we have orininal FO1 DAT packer. At last :)
</blockquote>Now that is good news!! Thanks Abel and Wild Qwerty for informing me!
Files uploaded to NMA, so grab'em while they're hot.
 
Doesn't matter if they use the same file format, it's not the content of the files that are important but rather the tools..
 
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