I'm attempting to make a personal modification to Fallout's consumable items.
Basically, I want every consumable to do "something" useful in the game.
I also want to eliminate the potential for addiction, and negative side effects for any drugs.
This modification of mine will encourage the usage of them.
However. I'm getting some strange errors when using my own customized item prototypes.
For example, when I use my own customized item prototype for buffout. Even though the stat alterations are virtually the same as the default buffout (minus the intermittent -4 stat reduction during the mid-time cycle).
For some reason when I use MY personal modified version of buffout. It confers the initial bonus, and then after a few hours, continues to increase the stat until it's max'ed out at 10. Even though once the long-time cycle begins the stat bonuses -should- be rescinded.
This happens with everything I create.
I am just wondering if any of you fallout 1 modders have encountered this strange occurrence.
Basically, I want every consumable to do "something" useful in the game.
I also want to eliminate the potential for addiction, and negative side effects for any drugs.
This modification of mine will encourage the usage of them.
However. I'm getting some strange errors when using my own customized item prototypes.
For example, when I use my own customized item prototype for buffout. Even though the stat alterations are virtually the same as the default buffout (minus the intermittent -4 stat reduction during the mid-time cycle).
For some reason when I use MY personal modified version of buffout. It confers the initial bonus, and then after a few hours, continues to increase the stat until it's max'ed out at 10. Even though once the long-time cycle begins the stat bonuses -should- be rescinded.
This happens with everything I create.
I am just wondering if any of you fallout 1 modders have encountered this strange occurrence.