After being stuck in my recent Fallout game (I cannot get into the Mutant's military base) I am about to creating a new game.
While I am generally like to focus on weapon-power, this time I am about to try another char to enforce more roleplay in the gameplay. This is because Fallout offers way more than the (well-made) action part, and with my pen&paper experience (in D&D) I like to play Fallout as an actual RPG now. I don't want to make playing Fallout as easy as possible, but rather play a female character with following primary stats:
S 4
P 6
E 4
C 9
I 7
A 5
L 5
Traits: Good Natured
Tag Skills: Science, Speech
So the char is intended to represent a learned girl with high physical attraction. Not too intelligent however ("only" 7 points in Int) and neither especially athletic nor robust. She has no particular interest in using weaponry so a combat-oriented tag skill is no choice. She will engange into combat only if it is the only option left, and rather run away from rats than kill them for XP.
I need advise for a third tag skill to perfect the char (and to start the actual game) for an rpg-ish gameplay in where a girl (which is used to be treated as a princess) has to use non-conventional ways to save her vault in the post-nuclear world of Fallout.
She is not outstandingly spoilt, and will not break into tears if she got some dirt on her clothes, however she likes comfort. Outdoorsmen is therefore out of the question. She also has no interest in gambling.
I considered barter as the third tag skill, but I don't want to play a huckster. The char in my mind also has no particular skill in practical feats like repairing stuff, pick a lock or rip somebody off, let alone to med herself. While she lacks practial skills, she is trying to use subtle force to get things into her favout. But while she is not especially clumsy, she is not gracile enough to sneak around the corners.
Now I would like to hear your suggestions.
While I am generally like to focus on weapon-power, this time I am about to try another char to enforce more roleplay in the gameplay. This is because Fallout offers way more than the (well-made) action part, and with my pen&paper experience (in D&D) I like to play Fallout as an actual RPG now. I don't want to make playing Fallout as easy as possible, but rather play a female character with following primary stats:
S 4
P 6
E 4
C 9
I 7
A 5
L 5
Traits: Good Natured
Tag Skills: Science, Speech
So the char is intended to represent a learned girl with high physical attraction. Not too intelligent however ("only" 7 points in Int) and neither especially athletic nor robust. She has no particular interest in using weaponry so a combat-oriented tag skill is no choice. She will engange into combat only if it is the only option left, and rather run away from rats than kill them for XP.
I need advise for a third tag skill to perfect the char (and to start the actual game) for an rpg-ish gameplay in where a girl (which is used to be treated as a princess) has to use non-conventional ways to save her vault in the post-nuclear world of Fallout.
She is not outstandingly spoilt, and will not break into tears if she got some dirt on her clothes, however she likes comfort. Outdoorsmen is therefore out of the question. She also has no interest in gambling.
I considered barter as the third tag skill, but I don't want to play a huckster. The char in my mind also has no particular skill in practical feats like repairing stuff, pick a lock or rip somebody off, let alone to med herself. While she lacks practial skills, she is trying to use subtle force to get things into her favout. But while she is not especially clumsy, she is not gracile enough to sneak around the corners.
Now I would like to hear your suggestions.