Oddball_E8
First time out of the vault
Ok, so im thinking of putting together a small weapons internal values mod (damage, range and so on) for fallout 3 based on fallout 2 weapons values...
just wondering if there is any interest in such a mod?
if not, ill probarbly just make it for myelf and not release it, but if theres interest i will post it on the nexus and possibly keep it updated (if need be)
EDIT: just a little update to how im thinking on this.
Ill be using the following formula to calculate AP use:
how many shots/attacks could be done in one turn with the highes AP available in fallout 2 (12 ap IIRC) with each weapon.
Then rework that to fall into the fallout 3 AP category (im going to go on the 85 max base value, not the 140/260 values) so that it can be used the same ammount of times.
Fx. shooting a pistol in F2 cost you 5 AP wich is roughly 2.4 times per turn.
that equates to roughly 34 AP in F3 terms.
(when it comes to automatics i will also change the firingrate to fallout 2 values)
Damage will be done on a basis of "averages"
so base damage will be based on the average damage of a fallout 2 weapon (and since those damages are based on "dice" rolls in fallout 2 i will base them on the averages of those rolls)
this is just a rough thought for now, but i might iron it out a bit more before making the mod.
range will be looked into a bit, but im not sure ill base that off fallout 2...
just wondering if there is any interest in such a mod?
if not, ill probarbly just make it for myelf and not release it, but if theres interest i will post it on the nexus and possibly keep it updated (if need be)
EDIT: just a little update to how im thinking on this.
Ill be using the following formula to calculate AP use:
how many shots/attacks could be done in one turn with the highes AP available in fallout 2 (12 ap IIRC) with each weapon.
Then rework that to fall into the fallout 3 AP category (im going to go on the 85 max base value, not the 140/260 values) so that it can be used the same ammount of times.
Fx. shooting a pistol in F2 cost you 5 AP wich is roughly 2.4 times per turn.
that equates to roughly 34 AP in F3 terms.
(when it comes to automatics i will also change the firingrate to fallout 2 values)
Damage will be done on a basis of "averages"
so base damage will be based on the average damage of a fallout 2 weapon (and since those damages are based on "dice" rolls in fallout 2 i will base them on the averages of those rolls)
this is just a rough thought for now, but i might iron it out a bit more before making the mod.
range will be looked into a bit, but im not sure ill base that off fallout 2...