Fallout 2 Co-operative Mode. Myth?

Prudence

It Wandered In From the Wastes
Is the possibility of hacking into Fallout 2 a possibility that a two player Co-op mode could be established. Of course, I imagine some serious scripting would have to done. Not like Interplay would hand over the Source Code!

*Please Rosh, don't rip out my ass and stuff it in my mouth*
 
First off I dont know the first thing about programing but..... ARGGGG!!!! that sounds like a nightmare to do.
 
I'd imagine... Besides, it wouldn't do much since you can't really alter the outter appearance of your character. By right you should have been able to choose. Like the brown, white and what not.
 
The FRM file format that Fallout uses are just made up of a bunch of sprites run together much the same as a gif file. Fallout Tactics on the other hand has a lot more advanced system for handling the sprites and these colours can be changed.

I think the only hope of accomplishing this is if IanOut incluldes support for Multiplayer and also includes support for Fallout Tactics critter files (*.SPR)
 
Actually the guys over at TeamX managed to play multiplayer, but there were issues of course since it's not designed to do that..
 
Cool. Can't the Tactics engine be reworked to work more like Fallout 2? I mean, the system is in place and from what I have seen items and such and character creation works out fine...

When I get a chance, I am going to use the IanOut engine:D and make me a Ian out with brown skin.
 
IanOut Multiplayer

The Multiplayer thing was discussed in IanOut forums, and at least sztupy didn't say NO. At the moment there are other things to include that have a higher priority, but hopefully we'll see an IanOut Multiplayer some time :)

Hmm I got the strange feeling that this multiplayer will work not only under Windows, so maybe you can play with your friends that use linux, too. Just a feeling ... :wink:
 
Odin said:
Actually the guys over at TeamX managed to play multiplayer, but there were issues of course since it's not designed to do that..

Coop, to be precise. Basically it's just game resources shared between two users on a network.
 
You can run the game in "multiplayer" simply by sharing the files of your fallout savegame and loading from the same savegame. When leaving a map (or saving), it puts the "updated" data on the disk, so when the "other" player reaches the same map you just parted from he has the result of what you did (say, killed the entire city). Of course this can cause a whole slew of problems since there is some data which is unique (ie: chracter stats and global variables) and thus can't be different for "both" players... The game will use the latest save's values for that, so we can't really do that. Not to mention we can desynch the internal values and the GVARs with the rest of the stuff...

As for IanOut, well, it all depends on the programmer.
 
Bites... Can you even see the same player and interact with him or at least change the names?
 
put those programmer monkeys in your basement at work goddamn it! (or just import some of those chinese kidz that are good with numbers and stuff)

i want a CO-OP too!
 
I have to say that I think APTYP is right, thats a massive job! Im not a software engineer (programer) so I dont know what I'm talking about, but even with the FO2 source code it would be a major job.
 
As much as I love FO1-2 I dont see any chance of any coop play in them.


A far better goal would be to edit tactics to look/act a lot more like FO2, then make coop maps.
 
Except the triggers are all screwed up, scripting it's a real pain and making something remotely dialog-like's a bitch.
 
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