Fallout 2 editing store inventory

Ambiance

First time out of the vault
Aright its been so many years since I've edited fallout 2, but I want to edit store inventory's a bit in the game. I have the fallout2 mapper installed and running and I know for say like Klamath there are 3 store boxes, kibbox, kidbox, and kisbox. Now in the mapper scripts folder there are those files with the extension .SSL, now I know how to edit the .SSL files using notepad and I know what values to change as I had modded them maybe 9 years ago so I remember that bit but I forget what to do next?

Once I edit the values I want for different items how do I put them into the game? do I need to turn them into scripts? or am I editing the wrong file? I know those files also exist as .INT in the master DAT file too. So kinda lost and need help. Also if I do need to mess with de-compile and compiling scripts, how do I do that.

Cheers
 
Once I edit the values I want for different items how do I put them into the game? do I need to turn them into scripts? or am I editing the wrong file? I know those files also exist as .INT in the master DAT file too. So kinda lost and need help. Also if I do need to mess with de-compile and compiling scripts, how do I do that.

Cheers

You must compile the scripts. You did right to edit the .ssl files. Now, google "sfall sourceforge" and find the sourceforge page of sfall. In the "files" section, there'll be something called "modderspack". Download it and unpack. You should have a folder called "script editor". When you run the script editor, go to the "script" menu and select "Settings". You will need to provide two file paths:

Compiled scripts path: it should point to a data\scripts folder located in your Fallout 2 installation folder. If you don't have such a folder, make one.
scripts.h path: this should point to your scripts\HEADERS\scripts.h file in your Mapper folder.

When the settings are introduced, open the files you edited and press F8 on each of them to compile. You can also do the "Compile all open" from the Script menu. If there are any mistakes, the editor will show them to you.

Before running the game, make sure the file patch000.dat is removed or renamed (provided you have it). The edited scripts should now work in your game.

Good luck. If anything doesn't work, let me know, I'll try to help you out.
 
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