Fallout 2 guide update

Per

Vault Consort
Staff member
Admin
At long last, the Fallout 2 guide known as "The Nearly Ultimate Fallout 2 Guide" has been updated. Version 1.3 is a bit more accurate, polished and complete, and you can read stuff like how to get your hands on Robo Rocket Launchers or Robo Melee Weapons.

Now at 822 kB, the guide is exactly three times the length of the Fallout guide, which incidentally should be the next one up for updating (assuming I can find something to update it with). For now, we have geckos with punching weapons.

Link: The Nearly Ultimate Fallout 2 Guide
Link: NMA mirror
 
Here's the news list, minus credits:

Made countless edits and corrections, added or improved some v1.0 information (e.g. extra xp in the Wright murder quest, Badger freeze, slaver freeze, stealing from VC shops, speedy plant optimization, NPC count bug), fleshed out the FAQ and added to the list of languages in the translation section, added numerous minor bugs in the walkthrough and the Bugs section, added AP by level in the NPC list, adjusted some NPC weapon recommendations based on AP and ST, added a couple of things missing from the list of stupid quests, noted critical hits and failures are disabled at the start of the game, added weapon-toting geckos, added a Smiley bug, added a few ways to deal with Den orphans and slavers, added a note on chems affecting multiple critters, cleared up a number of details on SAD terminals and robots, added info on using the Mutagenic Serum on Lenny, added infinite Jet bug with JJJ, added and corrected a few details on Badger and related things, added two bug notes on mad brahmin, cleared up the boxing resistance bonuses, added infinite boxing matches, improved details on boxing overall, added using Buffout on Francis, added Chuck Stodgers xp bug, noted the cause of the party disappearance bug and added a related trick, added Happy Harry inventory bug, added assassination issues with Dynamite and Super Stimpaks, added vorpal rat freeze, added a couple of Horrigan strategies, added McClure holodisk bug, added double plant repair bug, added Puking Charlie xp bug, added a few perk notes (Bonus Move, Gain Intelligence, Heave Ho!, Lifegiver, Sniper), added a note on Mutated Toes in Items, corrected and extended both notes on Here and Now, cleared up how radiation death works, added NPC reloading bug, noted when the Solar Scorcher can be reloaded, added list of Cat's Paw Magazine locations, added killing Horrigan in Vault 13 and San Francisco, noted the Dogmeat/NCR oddity, added a bunch of items in Items (Special Boxer Weapon, Flame Breath, Robo Rocket Launcher, Robo Rocket Ammo, Robo Melee Weapon 2) and scattered info on how to get them, verified medical item bonuses and extended their note in Items, added First Aid note, noted who and what Lenny heals as doctor, added the disappearing NPC corpse bug, explained and generalized the "apathetic Vic" bug, added two notes on the Bridge encounter, added Matt crash bug, added Badger cutscene interruption and invisibility bug, added the deal with Flares, added Dragon/Lo Pan xp bug, moved and corrected weapon accuracy bonus info, noted undead NPC bug which accounts for the undead pariah dog bug, added Mysterious Stranger ammo bug, noted encounter size relates to party size, noted Brain Bot and K-9 vulnerability to EMP damage, added a note on the map speed issue in Preparations, reordered the skill list slightly, corrected and expanded NPC/chem note.

The update is not 100% complete in the sense that there were a few character tips, battle strategies, obscure tricks and engine-related things I didn't have time to consider or explore to complete satisfaction, but I don't think there are any gaping omissions, and I felt it was important to set a deadline and get the thing done after putting it off for quite a while. Of course this means there'll be at least one more update, but that was never really in doubt. (If someone was thinking of cracking the engine open in the next couple of years, that would help a lot.)

Also note there's a special shout out to translators to let me know whether specific projects have been completed or abandoned, since people keep asking me about that.
 
Per, I have to give you credit.

I was digging through some old boxes the other day and found the official Fallout 2 guide, which I didn't even remember having, must've been 7 years or more since I saw it last..

Anyway, your guide puts it to shame. Ina big way.

In fact, your guide is almost too good. It's like eating from the tree of knowledge. It should be used sparingly, lest we be too conscious of 'the man behind the curtain'.

Great work brother!
 
Awesome job Per. I will definitely have to sit down and read through it all again.. :D
 
Experiments In Enthalpy

Experiments In Enthalpy


First, I want to thank Per for his excellent guides to the Fallouts and Wasteland.

His works have enhanced my play and replay of these personal computer games.

Perhaps I bubble with the heady effervescence of rapt enthusiasm when my latent academic synapses get excited,
perhaps I just like re listening to the Dead's 'American Beauty', or the Floyd's 'Wish You Were Here'; rereading passages of "Master And Commander', or '1984',
perhaps I just like replaying the Fallouts.

Second.

*Re* visiting is an action that cuts against the current of our consumer economy, [cuts sales of teh new],
but our rebellious egotism is rewarded by the achievement of knowledge, the empowerment of mastery, and the 'lulz' of entertainment.

*Re* visiting over the years is enhanced by fresh shots of enthusiasm and one of Per's is to play ""Jinxed"", really gives that NPC scripting a work out.
Familiarity is not always contempt, dissipated, discarded, withering in enthalpy's slow burn.
Familiarity can be a companion that reminds you of A and B, so you can connect the dots to C.

When you are past worrying about 'spoilers', [did you discover an exploit, or did the exploit find you], the Per's writings are among the best companions one can choose in exploring the paths *re* travelled.

Other FO companions? Why your partners in -consumer- thought crime here at NMA.


4too
 
Thank you for continuing your work on these spectacular guides. I've lost count of how many times I've referenced them when playing FO/FO2.
 
Per:
Well, there's nothing to say that hasn't been said before. You are the greatest.

On another note:
4too said:
Perhaps I bubble with the heady effervescence of rapt enthusiasm when my latent academic synapses get excited,
perhaps I just like re listening to the Dead's 'American Beauty', or the Floyd's 'Wish You Were Here'; rereading passages of "Master And Commander', or '1984',
perhaps I just like replaying the Fallouts.
Well, I don't know what to compliment first? The literature you enjoy, your taste in music or your own writing....
 
Hah! I had just been using that guide yesterday. I reference them almost every time I play FO1 or FO2.

Awesome job Per.
 
Thanks everyone! I did it for the <s>adulation</s> <s>lulz</s> <s>cake</s> selfless love of the Fallouts.
 
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