mvBarracuda
Vault Dweller
I know that IanOut got an own forum here @ nma but this is kind of a project announcement, so I think this is the right place.
ATM we've got contact with a new coder; he thinks about helping out IanOut and hopefully he'll join the team. So we would have some resources free and could start some new projects while SztupY still works on Beta 5 of the engine. The best project would be a port of the Fallout 2 campaign to the IanOut engine. This way modders could use this campaign as a basis for their IanOut mods and they wouldn't have to start all things from scratch.
To speed up the process of porting it's neccesary to have a working map converter. Our new coder would give it a try but we need to clear things up some things about the Fallout 2 map format. If you got knowledge about it, please reply to this thread: http://www.nma-fallout.com/forum/viewtopic.php?t=11879
ATM Sztupy tries to create a document that specifies the IanOut map format so after we've found out how the Fallout 2 map format works we could start porting the campaign.
However for this quite big task we would need to form a team that ports the campaign. We're searching for:
1. Modders that got some knowledge about the fallout 2 map format
2. Beta testers for the converter; it would be good if you're used to the BIS mapper, because finding bugs would be much easier if you know how the map should look like it was displayed in mapper2.
3. Modders that are willing to give some ideas how to improve the converter. I think the converter will start with basic support and improve over the time:
3.1 Convert floor tiles
3.2 Convert roof tiles
3.3 Convert scenery
3.4 Convert containers and thje things stored in them
3.5 Convert critters and there scripts: the scripts can't be really converted but I think it would help if the converter generates just blank files with the according filename; so that mappers know what scripts are left to be written
Have I forgotten anything? Ideas?
4. Mappers that help to convert the maps and add some extra things if they want to improve the map a bit
5. Scripters that script critters and computers, etc. If you know how to script fallout 2, scripting IanOut will be easy for you.
6. Beta testers for the mod itself. The mod won't be done tomorrow, but we'll definately need beta testers because the mod will be an exact copy of the Fallout 2 campaign and have more than 50 hours playtime, so we'll need a bunch of those.
If you got some nice ideas or want to join the team just reply. Or contact me using ICQ (98600423) or eMail (mvBarracuda@web.de)
In the first phase of the project we'll need people who want to help out for points 1 - 3 but you can join for the later tasks, too. Hopefully there is somebody is interested in this project because I'll think playing Fallout 2 under IanOut will rock and you'll ease the work of future modders very much.
Thx for your time
ATM we've got contact with a new coder; he thinks about helping out IanOut and hopefully he'll join the team. So we would have some resources free and could start some new projects while SztupY still works on Beta 5 of the engine. The best project would be a port of the Fallout 2 campaign to the IanOut engine. This way modders could use this campaign as a basis for their IanOut mods and they wouldn't have to start all things from scratch.
To speed up the process of porting it's neccesary to have a working map converter. Our new coder would give it a try but we need to clear things up some things about the Fallout 2 map format. If you got knowledge about it, please reply to this thread: http://www.nma-fallout.com/forum/viewtopic.php?t=11879
ATM Sztupy tries to create a document that specifies the IanOut map format so after we've found out how the Fallout 2 map format works we could start porting the campaign.
However for this quite big task we would need to form a team that ports the campaign. We're searching for:
1. Modders that got some knowledge about the fallout 2 map format
2. Beta testers for the converter; it would be good if you're used to the BIS mapper, because finding bugs would be much easier if you know how the map should look like it was displayed in mapper2.
3. Modders that are willing to give some ideas how to improve the converter. I think the converter will start with basic support and improve over the time:
3.1 Convert floor tiles
3.2 Convert roof tiles
3.3 Convert scenery
3.4 Convert containers and thje things stored in them
3.5 Convert critters and there scripts: the scripts can't be really converted but I think it would help if the converter generates just blank files with the according filename; so that mappers know what scripts are left to be written
Have I forgotten anything? Ideas?
4. Mappers that help to convert the maps and add some extra things if they want to improve the map a bit
5. Scripters that script critters and computers, etc. If you know how to script fallout 2, scripting IanOut will be easy for you.
6. Beta testers for the mod itself. The mod won't be done tomorrow, but we'll definately need beta testers because the mod will be an exact copy of the Fallout 2 campaign and have more than 50 hours playtime, so we'll need a bunch of those.
If you got some nice ideas or want to join the team just reply. Or contact me using ICQ (98600423) or eMail (mvBarracuda@web.de)
In the first phase of the project we'll need people who want to help out for points 1 - 3 but you can join for the later tasks, too. Hopefully there is somebody is interested in this project because I'll think playing Fallout 2 under IanOut will rock and you'll ease the work of future modders very much.
Thx for your time