NavComp chip. Where could it be? Well, the tanker needs it so... I'm guessing I'll try to ask the same guy I got the fuel from. Nope, I can't get it from him nor could I get a general direction where it could be. I go around trying to ask other people on the tanker, my attempts futile. So, I didn't feel like going around the whole world, asking and searching every little box so I just checked a walkthrough.
Vault 13. Seriously? Vault 13? Hidden in a small locker in the storage room? How the hell could it end up here? If I understood correctly, Enclave apparently had to remove the chip from the tanker so people couldn't get on the Oil Rig. So, why did they hide it in that fucking vault? Why not Navarro? Why not Mariposa? Why not the Oil Rig itself? Why the hell Vault 13? I mean, people are there. Civilians. Civilians closed in a small space for over a hundred years. I just want logic in my quests, not this bullshit.
Okay, Fallout 2 is a good game. No argument. However, some of these quests are way too illogical. Call me stupid, I'd rather be stupid and have fun. Rant over.
Ps. Don't miss the point. I am not directly referring to gameplay, I'm just questioning the quality of the quests in Fallout 2.
Vault 13. Seriously? Vault 13? Hidden in a small locker in the storage room? How the hell could it end up here? If I understood correctly, Enclave apparently had to remove the chip from the tanker so people couldn't get on the Oil Rig. So, why did they hide it in that fucking vault? Why not Navarro? Why not Mariposa? Why not the Oil Rig itself? Why the hell Vault 13? I mean, people are there. Civilians. Civilians closed in a small space for over a hundred years. I just want logic in my quests, not this bullshit.
Okay, Fallout 2 is a good game. No argument. However, some of these quests are way too illogical. Call me stupid, I'd rather be stupid and have fun. Rant over.
Ps. Don't miss the point. I am not directly referring to gameplay, I'm just questioning the quality of the quests in Fallout 2.