FALLOUT 2 - INCREDIBLE QUEST DESIGN

Minorkos

First time out of the vault
NavComp chip. Where could it be? Well, the tanker needs it so... I'm guessing I'll try to ask the same guy I got the fuel from. Nope, I can't get it from him nor could I get a general direction where it could be. I go around trying to ask other people on the tanker, my attempts futile. So, I didn't feel like going around the whole world, asking and searching every little box so I just checked a walkthrough.

Vault 13. Seriously? Vault 13? Hidden in a small locker in the storage room? How the hell could it end up here? If I understood correctly, Enclave apparently had to remove the chip from the tanker so people couldn't get on the Oil Rig. So, why did they hide it in that fucking vault? Why not Navarro? Why not Mariposa? Why not the Oil Rig itself? Why the hell Vault 13? I mean, people are there. Civilians. Civilians closed in a small space for over a hundred years. I just want logic in my quests, not this bullshit.

Okay, Fallout 2 is a good game. No argument. However, some of these quests are way too illogical. Call me stupid, I'd rather be stupid and have fun. Rant over.

Ps. Don't miss the point. I am not directly referring to gameplay, I'm just questioning the quality of the quests in Fallout 2.
 
I would assume that the developers did that so that the player would have to visit Vault 13 before they could complete the game, that way they could tie up loose ends about what happened to vault 13, etc., so it's actually pretty logical if you look at it the right way. It wasn't absolutely necessary, though.
 
A character tells you that the old vaults had the parts needed, I think. I actually took the vault 15 parts once. That was annoying.
 
Yeah the captain tells you that you can get them from a vault. Might have made more sense if it was in Sierra or something.
 
Vault 13. Seriously? Vault 13? Hidden in a small locker in the storage room? How the hell could it end up here?
[rant]Why not. If you're fine with ghouls, plasma arms and robots this should go down easy. A piece of technology in a techno-bias place? In fact, never crossed my mind.. that thing. You must collect rocks while playing?[/rant]

However, some of these quests are way too illogical.
Please do share. IMO, bringing sense where there is none is an A+ idea.

Fix the all caps title.
I'm tryin' capt'n... But we ain't got the pow'r.
 
I always assumed the enclave brought over the talking deathclaw assault force by boat (cause those fuckers are big). So they might have thought leaving parts in two seperate places would be better. One guarded by the base commander in Mariposa (base commander), and one by ferocious intelligent deathclaws whome they had no idea hated them.
 
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