Hi I have a strange problem with the Fallout 2 Mapper from Interplay
I tried to pinpoint it on three different machines and couldn't find out anything cause although i changed the machines, graphic boards and Os's the problem is always the same immediately after starting the Mapper it tries to change the resolution only to fall back to the Desktop.
Configurations i used:
Machine1
Win2000 SP 4
ATI Radeon 9600XT
Directx 9.0c
Fallout 2 German Ver. 1.02
Machine2
WinXP SP 2
Geforce 6800
Directx 9.0c
Fallout 2 German Ver. 1.02
Machine3
WinXP SP 2
Some Intel OnBoard Junk
Directx 9.0c
Fallout 2 German Ver. 1.02
I controlled the mapper.cfg and it points to the right direction as far as I know If you're curious I can post it but I am rather sure I can read a Path Variable so I don't think there's a point doing it now.
Here's the Debug Output:
Any Ideas would be appreciated as I'm running aout of them, I even tried to patch it to the US Version but that won't help either.
Thanks in advance
I tried to pinpoint it on three different machines and couldn't find out anything cause although i changed the machines, graphic boards and Os's the problem is always the same immediately after starting the Mapper it tries to change the resolution only to fall back to the Desktop.
Configurations i used:
Machine1
Win2000 SP 4
ATI Radeon 9600XT
Directx 9.0c
Fallout 2 German Ver. 1.02
Machine2
WinXP SP 2
Geforce 6800
Directx 9.0c
Fallout 2 German Ver. 1.02
Machine3
WinXP SP 2
Some Intel OnBoard Junk
Directx 9.0c
Fallout 2 German Ver. 1.02
I controlled the mapper.cfg and it points to the right direction as far as I know If you're curious I can post it but I am rather sure I can read a Path Variable so I don't think there's a point doing it now.
Here's the Debug Output:
Code:
Chi squared is 20.865000, P = 36.420000 at 0.05
Sequence is random, 95ponfidence.
>partyMember_init
Error: Loading critter name message file!soundInit: Setting primary buffer to: 16 bit, 2 channels, 22050 rate
soundInit: Primary buffer settings set to: 16 bit, 2 channels, 22050 rate
Reading SNDLIST.LST Sound FX Count: 1361
>gsound_init >initMovie >gmovie_init >moviefx_init >art_init >tile_init
None: {Joining Party}...is Changing TEAM to 0
>obj_init >cycle_init !!!!!!!!!!!!!!!!!!!!
INTRFACE: Error indicator box messages! **
intface_init failed int iso_init
Failed on iso_init
Current memory allocated: 2080 blocks, 275037141 bytes total
Max memory allocated: 2081 blocks, 275102001 bytes total
Any Ideas would be appreciated as I'm running aout of them, I even tried to patch it to the US Version but that won't help either.
Thanks in advance