Fallout 2 mapper question

Hovercar Madness

Still Mildly Glowing
I'm trying to get one group of critters fight another (as in random encounters where a caravan fights robbers), but I haven't had any success so far.

I'd really appreciate some help in this because I've been trying everything... probably something really stupid I overlooked.

Thanks
 
Well, I tried finding it somewhere in a script, but failed miserably... I also tried some stuff with teams and AI, but still no success.

I'd really appreciate some help.
 
i think it's actually in the worldmap.txt file, where the random encounters are set...

there is a way however, if you set one group to one team number, and another to a different number, then you can set a script for them so they are hostile towards the other group, and will attack them on sight, like they would if they were hostile to the player...
 
yes it actually is in the encounter tables..
the individual script set the "teams" for the critters, then in the encounter tables it just says like...
Code:
enc_30=Chance:2%,Enc:(2-3) KLA_Farmers FIGHTING (3-6) ARRO_Pig_Rats
which reads as..
encounter number 30 in the table..
2 percent chance of it being picked over one of the others in the table..
2 to 3 klamath farmers FIGHTING 3 to 6 arroyo pig rats..

the KLA_Farmers being defined higher up in the table, with what look, what equipment and what script to use etc...

the important word is FIGHTING, which sets the 2 groups hostile against each other...
 
Thanks, but I was actually looking to use it outside of random encounters.

So far, the best I've come up with is setting up two different teams with scripts defining the one time as object:object_1 and the other as object:object_2 and then telling both scripts to start killing each other (self_attack_object_1/2)

It kinda works, but something doesn't feel right... is there some way to just tell a script to attack another team?
 
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