Fallout 2 Modding , I need your Help

Chemitex

First time out of the vault
Witam, chcialbym zaczac edytowac/ modowac Fallouta 2 ,moglibyscie powiedziec mi od czego najlepiej zaczac, co jest najprostsze , zebym mogl stopniowo zaglebiac sie w jego tajniki?Jakis poradnik albo co hmm?
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Hello , i would like to start edit/mod Fallout 2 , Could you tell me what is the easiest thing for a begginer? What are the most simple things, that i could gradually learn modding?Some Guides or helpful advice?
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Hallo , Ich mochte Fallout 2 bearbeiten begin . Konnen sie mir sagen von irendwas ist am besten beginnen, was einfachste ist? Dass kann ich allmählich modding lernen, einige Guide oder ahnliche hilfreich Sachen.


Dzieki , Danke, Thanks


:mrgreen:
 
It depends what you want to do... Creating new graphics? Creating new maps/levels? Add new characters/write dialogs? You have to provide a bit more information on what you want to do..
 
[spoiler:482c217af9]I started with drawing maps in BIS mapper and writing scripts for new dialogues(he-he, evil russian modder :D ). [/spoiler:482c217af9]
Chemitex
More information about what you'd like to change in Fallout 2
 
Characters - create & editing protofiles, dialogs & quests = scripting, NPC like Cassidy - scripting, writing dialogs & create new protofiles.

You need a...tutorials. Links of Dude101 - for beginning.
Good Luck! :wink:

My English still bad)
 
Chemitex said:
There is no "SFall" file

I meant ddraw.ini and dll. What does your mapper.cfg look like did you edit it? this is what mine looks like:
[system]
art_cache_size=261
cdlock=D:\cdlock.dat
color_cycling=1
critter_dat=H:\MR\Fallout2\critter.dat
critter_patches=H:\MR\Fallout2\data

cycle_speed_factor=1
executable=mapper
free_space=0
hashing=1
interrupt_walk=1
language=english
master_dat=H:\MR\Fallout2\master.dat
master_patches=H:\MR\Fallout2\data

scroll_lock=0
splash=1
times_run=1
 
I have a problem . when i open my Fallout2 Mapper there is error

"wmareainit ::Error Loading Cities"

I downloaded mapper from this site

You need to patch the game AND the mapper with the city limit patch in order to start modding. Its available in the odwnload section of this site.
 
Simple dude, Fallout 2 engine is old, very old, you will have to create the dev folder of Fallout2, in the repertory:

C:/yourmod/BlackIsle/
untitled-27d97ce.png


(Where you have the fallout2 folder, create a new folder, then call it "dev", enter it, and create again a folder called "protos", enter it, and create the following folders:
-walls
-items
-scenery
-tiles
-critters

It will erase the "error saving prototypes" thingie,
creating new critters WITHOUT this action may fuck up the game.
 
Still error? well, copy the dev folder, and paste it in
C:/, it yould work.

Also, have you downloaded the children patch?
 
How I can edit proto files via the mapper:

1. Fallout 2 has to be in "c:/Fallout2" while c is where I have installed my windows.

2. In the Fallout2/ folder, you add the "dev" folder.

3. In the Fallout2/dev/ folder, you add the "proto" folder.

4. In the Fallout2/dev/proto/ folder, you now add the folders for critters, items, misc, scenery, etc. They remain empty.

5. Now if you - as example - want to add a new scenery proto, you have to use the DatManager to extract the scenery.lst file from master.dat and place it in Fallout2/data/art/scenery. It does not have to be read only.

6. Now you can run the mapper, which has all paths set to your c:/Fallout2/ installation. Here you can now add a new scenery proto.

7. That's it. Copy&paste the new created proto file + new lst entry stuff and the text from Fallout2/data/text/game/, etc. into your real Fallout 2 installation and be done with it.
 
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