Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Apr 1, 2010.

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  1. phobos2077

    phobos2077 A Smooth-Skin
    Modder

    620
    Apr 24, 2010
    I have a question. Is there a way to lower the SELL price of the items ? I mean if it costs 1500, everyone will always offer you 1500 for it, no more no less, regardless of your barter skill. You always end up swimming in money in the mid part of the game. Brakes the balance, makes most vendors useless (except maybe NCR and SF for miniguns and plasma rifles) and quests rewards frivolous.

    If there isn't, here is an idea: dramatically lower the prices of ALL items in protos (eg. power armor for 3000, rocket launcher for 1000, 10mm Pistol for 100) and increase price modifiers of ALL vendors accordingly. This will take changing many scripts and tinkering with balance, but in the end can theoretically revive the Barter skill...
     
  2. Skiewolf

    Skiewolf First time out of the vault

    24
    Mar 31, 2010
    This is indeed a problem. Money is easy to gain.
    You could simply put limitation on your gameplay though.
     
  3. Dravean

    Dravean Where'd That 6th Toe Come From?

    478
    Mar 6, 2005
    I beleive that in order to fix the maps, all that's required is to have the high resolution mod installed, you don't actually have to play on a higher resolution. You can still play on at the same old default resolution and the maps should work.
     
  4. thai1109

    thai1109 First time out of the vault

    12
    Dec 28, 2008
    I started a stupid game and encountered some bugs:

    _ Arroyo: improper dialogue:


    _ Den: Although I did not receive Anna quest, uncovering her grave had no effect on my karma (not sure about grave digger title).

    _ I broke 2 of my arms (yeah it's me who broke, not those Geckos) and couldn't use spike knuckle, but still was able to punch with my bare fist. Kinda weird.

    _ Modoc:
    + Balthas' house: The box in the master room (with double bed) had BB bullets and rocks. While the box in the smaller room (with single bed), which obviously belonged to Jonny had 100+ gold. Those two should be swapped.

    _ Ghost farm: I arrived at mid night, after exchanged gibberish with the guard, they started to chase me around. Some of them stopped after a while.
    http://i909.photobucket.com/albums/ac297/thai_1109/Miscs/FILEminimizerscr00022.png

    _ Vault City:
    + Curtis quest: one overhead seemed not well suit the stupid character.


    Also after returning the doll, if i go somewhere else, later i can find the wrench w/o the need to hang around and eavesdrop Curtis' story.

    Edit:
    _ Those laser turrets at Vault City obviously are just animations. If they can actually shoot, it'd would be nice.
     
  5. Brannon

    Brannon First time out of the vault

    5
    Feb 27, 2010
    The problem is not really the price. It's quite realistic, that you get good money for working things. The Problem is, you find to mutch. There should be more useless stuff you can find, because after killing the raiders with hits on the torso, the armor shouldn't be useable, or less durable. This would make the thing more realistic.
     
  6. Psihotik

    Psihotik It Wandered In From the Wastes

    128
    Sep 22, 2009
    I was thinking about this little thing, it's not a bug, but listen to it: There is a monk in Abbey who plays Tragic and you have an option to escort him to Gecko so he can play Tragic with Wooz. So when you do it, you're instantly teleported to Gecko, but without a car, even if you have it, so that means you have to go all the way back to Abbey on foot to get back the car. Why not just use the car to get to Gecko?
     
  7. smilodom

    smilodom Look, Ma! Two Heads!

    346
    Apr 17, 2008
    Hello boys
    I was (with Sulik and Vic) on the way to Vault City from The Den i´ve encountered some Robbers, outside everything was quiet normal but inside the cave they didn´t used their weapons to defend themselves they faught just with bare hands and some of them didn´t even react???
     
  8. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    The artwork is finished and ready, but implementing it might take awhile. It’s not a critical element, so its better to focus on the more serious issues…but when RP is running properly, then maybe pulling a gun in Vault City will be the last thing you do. :wink:
     
  9. phobos2077

    phobos2077 A Smooth-Skin
    Modder

    620
    Apr 24, 2010
    Looks like you haven't understood my opinion. You must earn most of money by doing quests and maybe hunting, but NOT by selling a few used weapons...

    What armor do you mean? I always thought that using lootable armor mods is a cheating (in STALKER also).
     
  10. Brannon

    Brannon First time out of the vault

    5
    Feb 27, 2010
    Than change it to weapons. I orginated my opinion from the original Fallout 2 and 1, I played often enough. There you find way to many weapons and armors. For example in Fallou1 at the Quest to rescue Tandy.

    And otherwise I understand your problem, but probally you don't understand my point.

    Weapons must be expansive. If there is no production but high demand, you can sell it for great amounts. Look at for example pc games. Final Fantasy 7 was only produced in an small amount for the pc and now you have to pay sometimes 50-100 Euro für this pc game.

    So the normal way would be, finding less weapons and armors, selling these for high money but have to pay more for ammo.
    This way, something like the glow would be a way better expirience, because you will be happy to find free ammo and weapons.
     
  11. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    Any ETA on 2.1?
     
  12. Luigibacsi

    Luigibacsi First time out of the vault

    12
    Jan 18, 2009
    Killap said it SHOULD be released in the first weeks of May.
     
  13. nyberg

    nyberg First time out of the vault

    17
    Jan 6, 2008
    wow this is awsome have waited from first release t oget this,

    thanks and good workl
     
  14. talk2michael999

    talk2michael999 First time out of the vault

    21
    Jul 10, 2003
    There are still some bugs in the Primitive Village. A minor typo when you're doing the trader transaction, if you fail the (Perception?) check when examining the Stimpak crates it says "you detect nothing usual about them", which would suggest they are fake!
    And after the transaction your inventory is filled with 26 'Magical blocking hex' items, or something to that effect, which weigh about 14000lbs. I dropped these and tried to use the left exit grid and my game crashed.
     
  15. OutcastBOS

    OutcastBOS First time out of the vault

    16
    Apr 5, 2010
    How do I collapse the tunnell on Keeng Ra'at? It wont let me interact with the damaged beams.
     
  16. OutcastBOS

    OutcastBOS First time out of the vault

    16
    Apr 5, 2010
    Also, every time I try to use the Cat's Paw in New Reno, my game crashes
     
  17. carpediem99

    carpediem99 First time out of the vault

    27
    Apr 2, 2010
    You have to use the dynamite on the pillars, you'll see a hand icon.

    Cats paw is bugged right now, but an upcoming release in May might fix it :)
     
  18. OutcastBOS

    OutcastBOS First time out of the vault

    16
    Apr 5, 2010
    thanks! does it matter what piller to blow up?
     
  19. bammo

    bammo First time out of the vault

    1
    Apr 26, 2010
    Im having hard time finding the bag in modoc (rat nest), is it still there in the original spot?
     
  20. SPC

    SPC First time out of the vault

    60
    Jan 20, 2007
    Bags have been disabled in the current version due to their buggy nature.
     
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