Fallout 2 sadly disappointing.

DarkUnderlord

Water Chip? Been There, Done That
I've just finished Fallout 2 (Hey, I only bought it about 2 weeks ago), and I have to say, after FO1 I was left with an empty feeling. A sense of loss. I kind of felt sorry for the Vault-Dweller for being booted out. (I also felt sorry that I couldn't kill the overseer)....

But after FO2. Nothing. In fact, after I spent a couple of hours running around the Enclave wondering how to finish it, I was RELIEVED that I had finished it. You know, like 'Oh thank god that's over!'. FO1 was great. It was new. It had about 3 - 4 ways to finish it. FO2 was lame. It was just FO1, with more quests, (which built up my hopes of a spectacular ending) and then a dumb shootout. I mean, I don't get it?

Also, how can you wander around the Enclave in Advanced Power Armour and everyone treats you like a soldier. But... as soon as you talk to the president (who had NO security around him) he *knows* you're a mutant? WTF? After you kill him, and the soldiers who come running, and everyone else on the level. Then blow up the computer. (No hacking into it with a high science skill and setting self-destruct. I mean, hell, I was expecting that getting the guy to release FEV would kill everyone one, thinking it had something to do with my high speech skill, but nooooooo. He does it even if you're speech sucks. You can't even repair the nuclear bomb sitting there and set it off.)

Then, after all that, there's some big-bad ass packing an 'End Boss Plasma Rifle' and an 'End Boss Claw'. What is this? Quake? Hell, it's got a bad storyline (FO1 just G.E.C.K. instead of Water Chip etc...), a bad ending and an End boss. It MUST be Quake. Why the Hell can't I talk that Frank Horrigan out of combat? This IS Fallout right? I mean, that great game where you can talk your way out, shoot your way out, sneak/lockpick your way out or do something else to save your ass. Isn't it? Isn't that what the title says 'Fallout 2'? Well.. All I can say is I was somewhat disappointed. (And what's the deal with getting the Advanced Power Armour. It's in a locker. Is that it? You walk up to the guards and say 'Hi I'm a recruit', and then walk down and get your armour. WTF? Ain't that just a little too easy? I mean, just a *little*??? Considering that in most cases you've only just gotten the Hardened Power Armour?)


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Why don't we go back to the first level of the dungeon where all the kobolds are?
Myron! Myron, baby, Myron! - Fallout 2
 
Or how about the fact that you can literally wander down to Navarro and obtain Advanced Power Armor, expensive items like the plasma rifle, grenades, and other items of high worth and then wander down to San Francisco where you can trade in the plans for 10,000 experience points all before you even reach level 2?

Is there something wrong?

-Xotor-

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Actualy, you CAN kill the overseer in FO1. Just press "C" when he's walking towards the door and you kill him. I don't know if you have to have the "Bloody Mess" trait to do it but it's pretty fun. When I found out I replayed Fo1 Just so I could do it.

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"Call me a vagabond, and I'll smile. Call me a thief, and I'll laugh. Call me a liar, and I feed you your liver."
 
You can't kill him while he is in his control tower, though.

To DarkUnderlord: Welcome to the club. Horrigan is hard to take head on, but can very easily be beaten when using doorways. This sucks.





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No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
I think that was a purely rhetorical question. (nt)

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Dennis Leary stole my song! That...asshole!
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"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
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It's me, Jack Brown! The wind-up ass-hole!
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Doorways???!!!!!

Yeah in FO1 you could actually convince the master to destroy himself if you had an inteligence that was high enough and a speech skill that was decent.

I agree with all that everyone said and more. I could go on for hours. But in the end I think you can chalk it up to the fact that the game was rushed out the door half made in order to make the Christmas sales. When you play it you can easily see the quests that were not developed and weaponry that was not balance all the way ..... especially the quantities that you get it in..... and other things about which I could go on for hours like I said.
To tie this into FO3 of which this is the board....;}
All they need to do to make FO3 a success is to actually finish the game, and pay real close attention to the setting and the feel and the vriety in gameplay styles, all of which were established flawlesly in FO1.

The only thing that I have to say otherwise is that all I wanted after FO1 was to have more FO1 and not any new game. So the fact that FO2 was so much similiar to FO was absolutely no problem to me... you can see what my problem was above.


>>It is berry skarry faiting tha snake.
 
i agree with pretty much all you said, but the thing about the advanced power armor i especially agree with. it is incredibly lame. at least to get hardened power armor you have to work, i mean it would make a helluva lot more sense if the guards opened fire on you as soon as they saw you. then you'd have to take out the whole level, which would have made the APA much more of a reward. I mean come on, you walk up to the guy in robes, give him a burst of ammo to chew on for a while, walk in and take it. you may have seen my posts complaining of the easiness of getting the armor...it's so nice that someone actually agrees.


-Silencer
 
Yes, doorways, but this belongs to Fallout 2 forum.





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No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
Actually, I kind of liked the idea the way it was. To get the APA as a level 1 character, you had to know what you were doing. Even then, you still needed liberal use of save games most of the time. The random encounters kept you away from Navarro anyway. Can you honestly tell me that you were wandering around in the desert, got fragged by a marine patrol and said, "Hey, the fact that I died before I even had a chance to act must've been a fluke. I think I'll explore around some more. And now that I'm here, I think I'll kill Chris with my spear and sneak in the back way and lo and behold I've found some power armor."

If you notice, when you are wearing certain armor types, the guards *do* fire on you automatically because they recognize you as an intruder. Unless you're sneaking in, you're toast. Also, if you enter combat with Chris and he survives the first round, he alerts the guards with his radio and the entire compound is hostile to you. BiS set it up so that it would be all but impossible to "stumble" upon the Advanced Power Armor. I personally liked the way they set up the armor. It took quite a bit of investigation to be able to get in to Navarro without getting blown up by the marines or the towers. Now all they need to do with Fallout 3 is incorporate that same thing into a few of the more "essential" areas of the game.

I don't like having to fight my way into and out of an area in a role-playing game. Always hated it--always will. My characters are the ones that you might call the "wimp" characters, but I really don't like playing combat in a role-playing game. I mean, it *can* be fun someteims, but I'd prefer to know that I won using my brains and not the numbers on my character sheet. In Fallout 2, Vault 15 was fun for me because I had killed almost nothing prior to that (maybe a few wolves and a bad guy sucker-punching me here and there). I had lots of ammo and the fights were relatively equal on each level and I got to heal up between major battles. Even so, I've found out in later games that you don't even need to fight through Vault 15 to find out where Vault 13 is. Assassination missions can be fun too, but I don't really consider those missions combat since you tend to only kill your target and get out in a hurry.

I was also pleasantly surprised when I first found out that I didn't have to even fire a shot at Horrigan (even as a lone wolf) and still kill him--with a little brainpower. This is why I'd like to continue to see these trends in future installments of Fallout (or Arcanum sequels, as I'm about to give up on Interplay).
 
Never have to fire a single shot at horrigan:P

Just stimpack him
hahaha

nah
Or stimpack the president of the united states
get his presidential id

and set the turrets to attack him

He starts out almost point black to like 3 turrets
so thats 3 turrets that can hit him critically for over 200 damage

oh baby
 
U CALL FALLOUT2 DISAPOINTING SO DONT EVEN THINK TO BUY TACTICS.
Fallouts end was ehh not very interesting but noone or nothing is perfect.JUSt DONT WANT TOO MUCH
 
You'll need more than that though. You'll also need to convince Sgt. Granite to turn his men against Horrigan, too. If you do both of them, you don't need to do anything except stand back and watch little Frankie go up into big ball of flames after you leave.

I want to continue seeing that stuff in future Fallout installments.
 
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