Fallout 2: Skynet Motivator

Jabbapop

Still Mildly Glowing
I read that I need to get the Motivator for the skynet robot on level of of SAD. However, when on level one, when i activate the alarm, there are no robots coming out for me to kill! There are, however robots on the other levels. After kiling one of those robots, however, i cant loot their corpses to get the motivator. So how do i get the motivator?
 
What kind of robot are you attempting to loot? In Fallout 2 there are restrictions on what kind of corpse you can loot, so you can't loot the large standing robots or the small security drones (Floating eyebots), but you can loot the short, squat robots with the dome head and the long arms. They carry and use regular weapons (Mostly mundane weapons, a few might have sniper rifles), and all in the depot will have a motivator on them, too.

If you really want to loot the big robots, you can kill them on a hex where something else died (Or, alternately, kill something on the hex the robot died on) and loot that corpse, then use the arrows on the loot interface for multiple corpses to cycle over to the robot, I think they might carry either rockets or a chain gun, not sure. You usually get a few like this if you take on the Enclave by force since you end up with bodies littering the halls like cordwood.
 
Yep, they do. You need some Bio Med Gel, which is laying about the Depot in a few locations, and a brain. The brains are had at the ol' Organ Automat in the basement; you need I think 126 in science to get the best one. Don't try to get anything but Private Dobbs or a Brain, in that order. I don't think you need anything else, anyway the robot's console will tell you if you simply have it run the diagnostics routine.
 
[/quote]What kind of robot are you attempting to loot? In Fallout 2 there are restrictions on what kind of corpse you can loot, so you can't loot the large standing robots or the small security drones (Floating eyebots), but you can loot the short, squat robots with the dome head and the long arms. [/quote]

This could almost make me cry... ;)

Just a bit of trivia, I put in the terminology of what each robot is described by in terms of the fiction they're borrowed from.

In Fallout 2 there are restrictions on what kind of corpse you can loot, so you can't loot the boxy or the floating cigar bots, but you can loot the robbies.
 
Yeah, the looting of bodies of animals did make sense. Not like you'd find a pack of cigarettes or a brass knuckles on say a dead rat or dog.
 
Just a bit of trivia, I put in the terminology of what each robot is described by in terms of the fiction they're borrowed from.

OK, I miss the first two. I'd like to know where they're from. The Robby is obvious, more or less, although Forbidden Planet's Robby was taller... and a significantly tougher contender... (Slightly OT but did anyone who saw that movie notice that about halfway through the movie one of Robbie's flourescent lamps burnt out?)

For some reason in Fallout 1, Mr. Handys (maybe not all) carried a minigun and ammo, although they never actually weilded it (almost certainly a lack of animation frames)... Huh...
 
Back
Top