Fallout 2 weird movement issue

Discussion in 'Fallout RPG Gameplay & Tech' started by B9NJ1, Apr 8, 2020.

  1. B9NJ1

    B9NJ1 First time out of the vault

    4
    Mar 11, 2020
    I've been experiencing this really weird movement issue I guess you could call it in Fallout 2. To give context, in fallout 1 if I wanted to run from the entrance of the The Hub all the way to exit grid that leads downtown all I would have to do is click and go. But in fallout 2 this is not the case, I can be in the middle of New Reno trying to run from Virgin Street to the exit grid that leads to 2nd Street a red X is in the middle of my Move Cursor, and sometimes says " You cannot get there" even though I'm in the middle of the open not being blocked by any objects or my companions. Not sure why this is happening.

    *: The only mods I'm using is the Fallout 2 Restoration Project

    Heres an imgur link to show what I mean :
     
  2. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Try increasing the value of NumPathNodes setting in your f2_res.ini, don't set it to max blindly, usually 2 or 3 should be enough.
    And if your Fallout 1 has a f1_res.ini, you can check if its NumPathNodes is set to more than 1.
     
  3. B9NJ1

    B9NJ1 First time out of the vault

    4
    Mar 11, 2020
    Checked the res.ini for both F1 and F2 and both values were set to 1, tried increasing it to 2, 3, 4 and then 6 and I'm not noticing any sort of change, interesting.
     
  4. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    If your games are installed under C:\Program Files in newer Windows (i.e. anything newer than XP), and both INI have UAC_AWARE=1, see if there are files with the same name under the path described in res.ini.
     
  5. B9NJ1

    B9NJ1 First time out of the vault

    4
    Mar 11, 2020
    Yeah I found the ini file, the value 6 seems to do the trick. Thank you for the help:aiee: