Fallout 3: A swell cover band.

A.Valiant.Flea

First time out of the vault
The feeling I'm left with after having played through the main story of Fallout 3 and through the majority of the additional quests is that Fallout 3 is like a cover band. They've heard an original band (Fallout 1 and 2 (it's post-modern brother), really liked them and to express those swell feelings sing songs just like them. Which is great but what can I get from Fallout 3 I didn't already get in F1 and F2?

What people are feeling in response to perceived weaknesses of the title could be said about the majority of media these days. The creative process has receded away from one of an artists unique voice offering a unique artifact to one of "I am inspired by that unique artifact" and want to perpetuate this warm-fuzzy feeling I have had interfacing with it by cloning it.

It's just a lack of substance. Instead of an overwhelming desire to say something or show something unique all our influences are coming from something that has gone before. In this case Fallout 3. It falls down because it's Bethesda's interpretation of Black Isles work without anything unique added. It hits all the same notes as the originals but there's no real feeling in the playing.

But don't take this as mindless bitching. I've thought about this. Fallout 3 would have succeeded if they sat down and wrote something that sang and then used the format of the Fallout universe to tell the story. Rather then researching the originals from the inside out and just making something up with all the same basic components (as they were understood) of the fallout universe.

Think about how amazing a flick like "Night of the Living Dead" was. The components were weak on their own: Isolated "spooky house", a scared cross-section of society and marauding zombies. The story and the characters are what made it made it zing. The message of the piece - race and society. Can we conquer our prejudices and survive? The zombies were incidental. Coulda been the commies invading or the girl scouts of America. It was a story of the days social issues told through a lens of zombie apocalypse.

I guess in the most simplistic terms here is what most consumer objects feel like to me lately ~ Fallout 3 being the case in point.

Imagine you've eaten a nice piece of cherry pie and enjoyed it so much so that the pie-maker attains a god-like pose in your mind. Your want to bestow the cherry-goodness of St.Pie-maker on as many others as you can and have them not only share your swell feelings for the pie but perhaps place you on a pedestal next to that godlike pie maker.
Now because you don't really have anything to add to that pie beyond your bristling unnatural affection for a piece of pastry - you do this by throwing it up and serving it on a plate.

As a culture we are consuming a lot of puke lately and because of the distinct lack of fresh pies we're starting to enjoy it. I did enjoy Fallout 3 but only as it compares to all the other soulless objects for consumption which seem to represent my options for sampling new and fresh ideas from society at large with the currency I get after toiling away in a shitty mind numbing soul crushing job... *deeply inhales after last bitter outburst* So, look - in a post-post-modern kind of way maybe Fallout 3 has succeeded. It's a sign of the times.
 
The funny thing is, if you go to any gaming forums except NMA, and voice your disappointment in FO3, you'll get told that "you have no idea what makes a good game."

Believe me, I've got the T-shirt.
 
Ah... conspiracy.

Now I'm not out to just be contrary for the sake of it - I just feel if you allow somethings to go unchecked you propel yourself into a world where it'll be perfectly acceptable to make a sequel to Apocalypse Now and dumb it down some for the "T and A" crowd.

On a separate note has anyone noticed how there seems to be someone (or someones) out there in the land-of-internet actively posting on entertainment and video game forums shooting down any negative opinion of the game in the same snotty schoolyard retorts... "go over there with the other losers at NMA", *rolls eyes*, "you just want it to be Van Buren"...

Now if I had a vested interested in selling units of Fallout 3 (or any other media) I'd employ - or specifically: use unpaid interns - and have a "Gee! that was a swell game" and "You're a fucking social pariah and a loser if you don't like this masterpiece" super-posting-team.

Nah... I'm wrong that'd be dishonorable - that'd be like reviewing your own work or paying for advertising on review sites...
 
Having worked for a marketer in the past, let me just say: That's the low end of the spectrum for them. They only get worse from there.
 
@A.Valiant.Flea

It's such a shame that this scenario is so very plausible. Would that games could just stand on their own today. Our little industry has grown up and lost its innocence and charm (not that it had much of the former to begin with).
 
The less is more constant.

Good to know the basest explanation for human behavior is most often correct. A.Valiant.Fleas Constant if you will.

Just like individuality is an amalgam of shuffled imperfections (which fortunately we're also phasing out) I think perhaps the strengths in any art form seem to be most apparent when the artist\creators are transcending the limitations of the medium rather then standing around flashy enhancements to.

I like how games can actually exist as statements of their time if not governed by a committee and producers, investors and advertisers - and the weird little things that can get left in when a committee of lawyers and moral crusaders aren't policing the code.

Consider the wholesale sampling of Selected Ambient Works II by Aphex Twin in the first 2 games soundtracks - I think as a statement of the times and of the ethics of creation this is a good example of something lost forever. A really fine soundtrack on its own merits too.

"Nah, legal couldn't clear original soundtracks because of the Aphex Twin samples or the obviously based on Obama and McCain plot for Fallout 3 or the very serious look at trade-towers type parallel story despite the fact that a cultures vision of the future is its most accurate assessment of its present - lets just fill the game with pap and get the interns to say how swell it is on The Escapist."

I guess its the drive for money not the money that makes good things. A.Valiant.Fleas 2nd Constant.
 
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