Fallout 3 at LGC: AusGamers

Per

Vault Consort
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Australian AusGamers checks in with a slightly late report from Leipzig.<blockquote>I didn't get enough combat time to determine if this is definitely the case, but I certainly found it harder to finish fights without using V.A.T.S. - even with all my leet FPS skills I struggled to take out some of the opponents. Using V.A.T.S. made it pretty simple, although there's some initial weirdness because of the disconnect flipping between the free-flowing FPS mode and the cinematic V.A.T.S. mode.

The V.A.T.S. thing looks cool - some of the deaths are particularly spectacular and satisfying - but I'm not sure about the long term appeal. I found I couldn't skip some of the death animations, which I wanted to, after some casual engagements.

I also would have liked the ability to move the camera around during these engagements - at least once in close-quarters fighting the automatically selected camera angles were up way too close against the character and very awkward.

[..]

There're some freaky random things that happen to keep you on your toes - I had a woman run up to me in the middle of nowhere begging for help because she was strapped with explosives. She ran off, not really giving me any opportunity to help her (bug?) and then exploded. Weird.

When I first saw video footage of Fallout 3, I was a bit disappointed with the movement. It really looked like you were just gliding across the landscape, with no sense of true movement at all. Playing it though felt nothing like that and even though there's the normal bobbing gun animation (indicating movement), overall it felt pretty cool.</blockquote>Spotted on A Post Nuclear Blog.
 
There're some freaky random things that happen to keep you on your toes - I had a woman run up to me in the middle of nowhere begging for help because she was strapped with explosives. She ran off, not really giving me any opportunity to help her (bug?) and then exploded. Weird.

This is certainly a pleasant surprise, attention to little details, from bethesda?
 
Awesome. The jump bit does bug me, it's always been like that lol.

Here's hoping to a great game. I'm tired of waiting around.
 
Per said:
I had a woman run up to me in the middle of nowhere begging for help because she was strapped with explosives. She ran off, not really giving me any opportunity to help her
NINININININININININI
 
So you'll have to sit through all those bullet time death animations... They really need to give you the option to skip them, as I'm sure it will get old very fast.
 
Not really surprising, since they're using exactly the same engine, and considering their track record of lying about it, I don't believe a word they're saying about updating the AI. Even in the demo- a scripted event that was obviously rehearsed (I mean, check out all the demos with Todd- even though he's talking to different people, and I think they ran through it about a half dozen times, he says almost the exact same things, goes to nearly the exact same areas, and fights just about the same enemies) the AI was pretty piss-poor.

As in, 'rush forward, despite being under heavy fire, stop, kneel, run forward again, and maybe fire at some point' stupid.

But...um... wait and see?
 
Oh god no, not the moonjumping. It felt & looked totally retarded in Oblivion (viewing your character jump from 3rd perspective in Oblivion is IMO laziest animation anyone has ever programmed.)

But yeah, I'm sure this is just because of the immersion.
 
This reminds me of the reluctant female suicide bomber in Iraq. Of course that whole situation is pretty sad, but it seems like just the kind of thing that Bethesda finds to be hilarious.

Anyway, a option (or hotkey) to turn off the slow motion death animations, should be a given. If they can't or won't include that option then that just speaks volumes about their game design philosophy. The Burnout series, which is where Bethesda says they got the idea for the slow-motion death explosions, included an option to turn them off.
 
Sounds like we've uncovered the first "random encounter." I wonder what else they have in store, or whether there is in fact a way to save that woman.
 
There're some freaky random things that happen to keep you on your toes - I had a woman run up to me in the middle of nowhere begging for help because she was strapped with explosives. She ran off, not really giving me any opportunity to help her (bug?) and then exploded. Weird.

I would just start laughing loud :D

Edit: And then say "This game is so stupid" ;)
 
Well, as you noticed, there is no quicksave or save point. You start from the last point you saved at.

The bomb woman actually sounds kind of neat as long as you don't encounter them every 5 minutes.

Also, the town killing you for attacking sims is good.

Also, it is good to hear that the demo is made to level up right away, as I wasn't understanding the quick levels some reviewers were getting.

Also, no big weapons off of low level random enemies. A smg and a assault rifle. I got both of those in my most recent game of FO2 off of a group of trappers my evil guy jumped.
 
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