Fallout 3: Back to basics please? A setting proposal.

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This is an idea I had for running a table top RPG in the Fallout universe (incedentally, if anyone has exact stats for how everything is worked out in the fallout system, could you please post here? I'm trying to figure them out, but it's taking a while).

Vault UK.
This all hinges on one idea for prewar treaties. I reckon the UK probably wouldn't join up with a European commonwealth, and would instead have become a state in the USA for mutual protection (but probably with slightly more lawmaking rights than American states). Anyway, so that means there'd probably be a Vault or 2 here too....
So we've got an excuse to have a new postwar setting, we could have another "exit from the vault" type story (I'd like to see the Vault actually open up to create a new civilisation, and you being a scout sent out to see what was left and make contact with other vaults and military bases), and it could be fresh. And also not have any involvement with what's happened in previous games. A clean slate, as it were. You could avoid any mess-ups in Fallout: Tactics (I've not played it yet, myself, so I can't comment. Haven't even finished Fallout 2 yet), and have a very interesting different setting.
I'd imagine having a lot less guns, for one thing, which would be a challenge in a lot of ways.
Thanks for listening.

MM
 
Back to basics...

I think that F3 should be set in the Northeastern US. From Boston to DC. Why? the Northeastern US has the highest population density then any other region of the US and it has some of the mosts important cities in the world, both politically and economically. Thus, any nuclear attack against the United States would be directed at the Northeast. This would allow for the development of large cities with tons of quests and missions and the numerous military bases in this region would allow for the dicovery of fun toys, like ... well that's a different story. Also, the amount of nuclar weapons drop on such a small area could allow for radiation to have a greater effect in the game. Making Rad-X and Rad-away as good as gold.

Now for the engine...

I have played and beaten F1, F2, & FT. I enjoyed them all, but FT had something the others did not, complete control over the direction of your NPC's and "3D" combat. In F1 & F2 I was always disapointed that I couldn't choose perks and skills for my NPC's. What do I mean by "3D"... well I mean elevation, different floors/levels. Snipers on roofs, machine gunners in trenhes, etc. But the FT system has to be imporved!! You need to have control over which level you can see, much like X-com. The combination of FT combat strategy and the role playing of F2 & F1 would generate an increadable game.

Classes and morality?...

You class should be bases on your skills, not who you picked. And good an evil... that should be determined by what your actions in the game are. Sure you might get a few quest you wouldn't have gotten by being good and loss a few too, but the game in about the rebuilding of humanity after a nuclear war. However, having a choice in the beginning of the game or during the game of which is the best way to save humanity and what is humanity would be fun. Example: You start out as a member of the BOS(or can become one later on) and follow ther ideals of how to rebuild the wasteland. OR Start of as(or later become) an member of a human supremicty organization and you have to kill/stop everything non-human. The list could go on, but they are just ideas.

Multiplayer...

I think it should have a multiplay aspect that is like BG1&2(Baldur's Gate), but use a voting system to determine speech decisions. This the host having the abilty to break ties. And your those that think Diablo I & II are role palying games... you need to get out more. They are a linear hack and slash game where everything results in the death of something else... not much role playing there.

But, I hope that the game sticks to the themes of F1&2 and is larger/longer then F2... But, for now I'm just hoping for a F3...

Sorry, I was a little long winded.
 
Well, I think the existance of this board is a testament to the fact that at least *someone* wants fallout 3.
Your area of the US? Uh, well unfortunately being a Brit, I actually don't know that much on the geography of the States. I just think it would be interesting to have a setting where there weren't any other vaults out there.

But most importantly, I really do want to see a Vault opening, and setting up a city. And a scouting party, not just one character, with direct control, and all the F:T stuff included that you mentioned.
I don't think multiplayer is essential in a roleplaying game, but I would like to see GM options, a'la what was done in Vampire (but implemented better, obviously), and the option for players to create their own mods and adventures. Having some sort of community out there able to make their own adventures would be absolutely incredible, if it could be implemented.

I don't want too much involvement from the Brotherhood in it though.

Just thoughts.

MM
 
I think you were right in the 1st thread maestro, I myself am from Belgium and I would like to see a Europe- based fallout game too.
Like you said, they can start all over like in the beginning, with vaults opening up for the 1st time...
There is also a lot of room for new weapons, as the european weapons industry is somewhat different of the US one (More german guns like H&K, Belgian FN (as implemented in the previoous i know) but also more historical weapons as the 1st garands etc.)
There can also be a ship towards the UK, as the one in Fallout 2, with maybe a single supervault there (filled with MKZ infected cattle *g*)
I'm just trying to say : There IS a world beside the us :) (with lots of fans too)

and, as mentioned before, people of interplay... please take your time making fallout 3. We CAN wait, we will be as patient waiting for it as we will be playing it, so it can be perfect, bugfree and... just Fallout.

Respect for you guys, greetz, Boer_kameeL.
 
Okay, I could give lots of reasons why there wouldn't be many guns not in military/police hands in a British/European Fallout game, but I don't really want to bring that up, it'll probably bring the discussion WWAAYY off topic, but if anyone wants to hear them just ask. :D
I dunno about Europe. as the setting. Perhaps you think I'm Americentric, but I think that Europe is just too wrong...It just doesn't seem right.
I think that the East Coast of the US would be good setting-not the Northeast, but the middle of the coast.
 
I think that everyone has the wrong idea here... first of all Europe would be a great idea! every reason you guys give, europe can work too... someone mentioned that the north east should be used cos of the high population density... but look at europe, all those countrys are over populated... and europe is only like half the size of the US!

secondly, everyone is stuck on the vaults. sure vaults were important icons in first two games, but that was just because of crappy writing. The first game you were a vault dweller. fine. no big deal. but the second game your the descendent of the first vault dweller... now we're starting to get into a rut here. so basically if you are from a vault or related to someone from a vault, your destined to be a hero? i'm starting to get bored... stop thinking of european equivilent of a vault and come up with something new. you have to realize that a nuclear war wouldn't only leave the US destroyed, there's things like nuclear winter or the US's allies bombing the aggressor and the aggressor bombs everyone else. this would basically mean that the fallout universe includes all the courtries in the world. don't just get pissy becuase your homeland isn't represented.

thirdly, the geographic setting of europe would provide for a ton of diversity. you have the flat parts like france and spain, then you got the more mountainous parts in the middle of europe, and you can add a way to get to the northern parts by ship, which is really a new idea. steal a boat, or stowaway, or whatever but come up with a way to get to norway, england, sweden... its a 35 min ride on a hovercraft from england to france... people have swam the english channel... yet in the first two you don't go anywhere by sea, except the enclave, and that doesn't really open up the explorable world.

and finially, in my opinion if there were a nuclear incident in europe all those coutries that are so close together would revert to a state of ethnic and nationality genocide... all those coutries would try screwing over one another due to their problems with space, natural resources, or even past greivences... now instead of mutants and raiders, you have to worry about other nationalities... and like i said before about the size of europe, you can't just nuke denmark without hitting germany, france, sweden... so then there could be nationalities that are pissed at other nationalities...

btw, i'm an american...
 
No Vaults?

>>secondly, everyone is stuck on the vaults. sure vaults were important icons in first two games, but that was just because of crappy writing. The first game you were a vault dweller. fine. no big deal. but the second game your the descendent of the first vault dweller... now we're starting to get into a rut here. so basically if you are from a vault or related to someone from a vault, your destined to be a hero? i'm starting to get bored... <<

The Vault is a Fallout trademark. A Fallout game has Vaults in it. Certain things should be included in Fallout games and honsetly Vaults are one of them. It isn't crappy writing so much as sembleance to the origional (aka get people who bought FO1 to buy FO2).

True Raven
 
RE: No Vaults?

True the vaults are a fallout trade mark, but I think they should move on. Don't abandon the whole vaults altoghter, but don't revolve the game around it.

As I said before, i was more impressed with the creative world that fallout exists in. And with "spin-offs" like fallout tactics it shows that the creators beleive this too. Now i havn't played the retail version of FT (i'm waiting for it to be shipped from yahoo auctions), only the Demo and it didn't really seem like a vault centered game. I say the creators believe this too because FT shows that there are other things happening in the world, but instead from a vault standpoint, its from the brotherhood of steel (from what i gathered from the demo...). The BOS is another trademark in the Fallout series, and they used that too. The only draw back was it wasn't an RPG.
 
RE: No Vaults?

hmm... it might be cool to see your person being one of the people that couldnt make it to a vault and had to survive in the world outside it... That would definitely make things different. And would be a spinoff to make you a mutant.
 
RE: No Vaults?

>True the vaults are a fallout
>trade mark, but I think
>they should move on.
>Don't abandon the whole vaults
>altoghter, but don't revolve the
>game around it.

How can they possibly move on from Vaults? Vaults are where the vast majority of the people were housed during the Great War and for long periods afterwards.

Vaults are where most of the modern technologies are housed also.

>As I said before, i was
>more impressed with the creative
>world that fallout exists in.
> And with "spin-offs" like
>fallout tactics it shows that
>the creators beleive this too.

The creators of FOT just believed in a quick cash in on the name "Fallout", nothing more. The only "creative" part of FOT was suckering some of us, myself included, in to buying the lump of shit.

> Now i havn't played
>the retail version of FT
>(i'm waiting for it to
>be shipped from yahoo auctions),
>only the Demo and it
>didn't really seem like a
>vault centered game. I
>say the creators believe this
>too because FT shows that
>there are other things happening
>in the world, but instead
>from a vault standpoint, its
>from the brotherhood of steel
>(from what i gathered from
>the demo...). The BOS
>is another trademark in the
>Fallout series, and they used
>that too. The only
>draw back was it wasn't
>an RPG.

Actually, Fallout Tactics' storyline centers around Vault 0, which is basically an uber-vault. Boy, are you in for a disappointment! :D
 
RE: No Vaults?

First off I am American.

I like the idea of a Europe F3.

It's probably just rumor, but don't the Swiss have some crazy tunnel systems or something in their mountains? If that's the case, why can't they have made the same preparations for long-term survival in them. It's a thought anyhow...

And speaking of ruts...

Why don't the Russians have some sort of Vault technology, (here's my Americentric bias though) of course their version of the Vault MUST be crappier.... I know it's the Chinese in the game that we had the most trouble with, but why couldn't the Ruskies have been more trouble in say Europe? Anyhow, the Swiss are historically neutral aren't they? So by my thinking they probably didn't have too many nukes aimed over their country...

Maybe there's room for some Bizzaro-world type Fallout world where they the Vault dwellers wear red jump-suits with the number 13 on them and they are the enemy? And the main character neutral swiss guy is the protagonist...

Of course, I am whistling dixie here, as I am sure that Fallout 3 is probably in middle to final development stage by now, but hey there could always be a Fallout 4 eh?

If you read all this you can probably tell why I am not a game designer or marketing specialist, but hey, I think it'd be neat... hehe

--pate

u

I love that...
 
RE: No Vaults?

Here is a new idea, how about Asia?

I am surprised nobody mentioned this earlier because China was supposed to have equal nuclear power in the game.

1. We can try something like the shi when you are another sub drifted on to some small pacific island where it wasn't attacked because it wasn't important. And you try to start off a new life on the island and salvage enough technology to build a boat for you to travel to China, or south america, or japan and start the game there.
2. We can also try something like this: You are the child of the Chinese/American(take your pick) jet fighter/bomber that was shot down and crash on to the island where your mother and her tribes lived.

What do you think?
 
RE: No Vaults?

I hope you are asking ME about what I think, because judging by the response time to my post no one reads these old threads...

As far as islands and subs are concerned, if you drift onto an island where the island itself wasn't strategically important, then there is no strategically important tech on the island... i.e. no island landstrips, no island naval bases, nothing. It was skipped over because it had nothing. Maybe nothing but a bunch of pre-technological tribals (no offense to the tribals), bit they won't have a thing in the way of useful technology as far as rebuilding civilisation goes.

Again, I go back to my Swiss 'Vault' idea, a neutral country, maybe they escaped the armegeddon... and survived to check out what kind of civilization they might build from the remnants. After all they are in the middle of a continent that is completely developed to the 'modern' world levels we expect to see in an American milieu.

I think it has an interesting and fresh story-line that can take all of us away from the problems of the second Fallout story line (no matter how bad they choose to screw it up...)

--pate
 
RE: No Vaults?

Apperantly, you missed my point. If you listen to the Dr. Wong(I am not sure about his name)in SF, he will tell you they are the descendents of the nuclear submarine and they rebuilded SF using whatever that is left from the sub using their knowledge from pre-war era.

Anyway, if you really want to make it more fun, whynot make it into a secret military base a la SAD/oil rig.

I was just trying to point out the fact that we never tried to play this from the other angle. Don't get me wrong, I think swiss vaults would be a great idea, I just wanted something completely differently in all perspectives. As things stands geographically, no matter how neutral swiss has been able to stand politically, you can't survive a nuclear "armegeddon" as country that close to powerful nations in the western world. And, wouldn't that be the same storyline as the Vault City..., or any other city in the FO universe? (people who survived the bombs in a vault, came out some time later to rebuild the civilization..)

That is the reason I suggested Asia, because the culture and ways to do things are so much different than that of the western world, it just maybe more fun to play a char. that way. Different weapons and technology based on different approach on science and applying it in different area of life. Like the Shi in FO2 try to create a armor using entirely of polymers, or their attempts to create new plants that can survive in the new climate conditions.

Well, it's just a idea. That is my 2 cents worth.

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: No Vaults?

[font size=1" color="#FF0000]LAST EDITED ON Nov-09-01 AT 03:47AM (GMT)[p]Damn double posts. Oh, well, may as well throw in another idea. How about more assaination jobs/quests? But, by using better methods, for example, if you have high doctor skills you can kill your target by switching his prescriptions into something toxic that is only toxic when he takes his daily OJ with it, and when chemically combined in his/her system mix in whatever medical condition the target is in, he/she will die without a trace to you. Or, if you have high science, repair, doctor, and small arms skills, you can create a fast bio-degradible bullet that will disappear soon after you shot your target. I mean, just more creative way to handle things.



Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
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