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Guest
Guest
This is an idea I had for running a table top RPG in the Fallout universe (incedentally, if anyone has exact stats for how everything is worked out in the fallout system, could you please post here? I'm trying to figure them out, but it's taking a while).
Vault UK.
This all hinges on one idea for prewar treaties. I reckon the UK probably wouldn't join up with a European commonwealth, and would instead have become a state in the USA for mutual protection (but probably with slightly more lawmaking rights than American states). Anyway, so that means there'd probably be a Vault or 2 here too....
So we've got an excuse to have a new postwar setting, we could have another "exit from the vault" type story (I'd like to see the Vault actually open up to create a new civilisation, and you being a scout sent out to see what was left and make contact with other vaults and military bases), and it could be fresh. And also not have any involvement with what's happened in previous games. A clean slate, as it were. You could avoid any mess-ups in Fallout: Tactics (I've not played it yet, myself, so I can't comment. Haven't even finished Fallout 2 yet), and have a very interesting different setting.
I'd imagine having a lot less guns, for one thing, which would be a challenge in a lot of ways.
Thanks for listening.
MM
Vault UK.
This all hinges on one idea for prewar treaties. I reckon the UK probably wouldn't join up with a European commonwealth, and would instead have become a state in the USA for mutual protection (but probably with slightly more lawmaking rights than American states). Anyway, so that means there'd probably be a Vault or 2 here too....
So we've got an excuse to have a new postwar setting, we could have another "exit from the vault" type story (I'd like to see the Vault actually open up to create a new civilisation, and you being a scout sent out to see what was left and make contact with other vaults and military bases), and it could be fresh. And also not have any involvement with what's happened in previous games. A clean slate, as it were. You could avoid any mess-ups in Fallout: Tactics (I've not played it yet, myself, so I can't comment. Haven't even finished Fallout 2 yet), and have a very interesting different setting.
I'd imagine having a lot less guns, for one thing, which would be a challenge in a lot of ways.
Thanks for listening.
MM