CVG has a feature where they ask the question, "Which of Bethesda's epic RPG's is the best?"<blockquote>This month office discussions, rants and indeed bare-knuckle fights have centred around Fallout 3 (well, until Gears 2 and Fable 2 dropped through the letterbox). Why? Because despite how darn amazing it is, we just can't shake the feeling that... whisper it... spiritual prequel Oblivion may still be the better title of the two. Shocked? Well, maybe not. Because living up to 2006's Game of the Year was always going to be a near-impossible task.
Crucially, it's important to remember Fallout 3 is obviously not the sequel to Oblivion, but a faithful reimagining of a cult, if all-but forgotten, 90s PC RPG series.</blockquote>While Fallout 3 wins the combat discipline, Oblivion wins in graphics, game world and quests and walks away teh winnar.
The Daily Herald looks at Fallout 3 from an FPS perspective.<blockquote>Third – and this has been driving me absolutely up a tree… I mean gnashing of teeth frustrated – is the fact that while I can see the irradiated wasteland as far as the eye can see, the game only rendered a mob when it is practically on top of you. “But Justin, you must be playing this on a Commodore 64! Lrn2upgradenubkkthx!” Not so much, actually. I have a high-end PC with dual-SLI graphics cards and can run Crysis at max setting just fine – yet mobs in Fallout 3 do not materialize until they are five to 10 yards away from me. Sure, they can shoot at me from much farther away, and I see this hail of bullets coming at me and I don’t even know where it’s coming from.
Overly harsh critique? Maybe. I would argue that Fallout 3 is an RPG first and a FPS second. But it seems to me lately that my experience with FPS games lately has been lacking. Even FarCry 2 – which was supposed to be a transcendent FPS experience – was lacking when it came to enemy AI, making the game slightly comical.
Fallout 3 is a great RPG, and I’ll recommend this game to anyone who asks. I just wish it was a better FPS.</blockquote>Examiner has a piece called "Fallout 3 from A to Z" which is just that.<blockquote>K is for Kiss
Some people might not think that the barren deserts of the post-nuclear age might not make for romance… and you know what, they’d probably be right. While intimate companionship has certainly been a part of previous Fallouts, most of those have been in direct connection to the oldest profession, or the sort of instance that makes for one hell of a shotgun wedding. Post-apocalyptic settings in general tend to treat romance as a thing dead to more important concerns, like eating and putting a roof over your head. Love is truly a rare thing in a world filled with radiation, or zombies, or both. So far in Fallout 3, I’ve run across one pseudo-romantic relationship for the player to engage in, but have stumbled across the tatters of many NPCs who’ve learned that love is only an option so long as the wasteland wills it to be so.</blockquote>
Crucially, it's important to remember Fallout 3 is obviously not the sequel to Oblivion, but a faithful reimagining of a cult, if all-but forgotten, 90s PC RPG series.</blockquote>While Fallout 3 wins the combat discipline, Oblivion wins in graphics, game world and quests and walks away teh winnar.
The Daily Herald looks at Fallout 3 from an FPS perspective.<blockquote>Third – and this has been driving me absolutely up a tree… I mean gnashing of teeth frustrated – is the fact that while I can see the irradiated wasteland as far as the eye can see, the game only rendered a mob when it is practically on top of you. “But Justin, you must be playing this on a Commodore 64! Lrn2upgradenubkkthx!” Not so much, actually. I have a high-end PC with dual-SLI graphics cards and can run Crysis at max setting just fine – yet mobs in Fallout 3 do not materialize until they are five to 10 yards away from me. Sure, they can shoot at me from much farther away, and I see this hail of bullets coming at me and I don’t even know where it’s coming from.
Overly harsh critique? Maybe. I would argue that Fallout 3 is an RPG first and a FPS second. But it seems to me lately that my experience with FPS games lately has been lacking. Even FarCry 2 – which was supposed to be a transcendent FPS experience – was lacking when it came to enemy AI, making the game slightly comical.
Fallout 3 is a great RPG, and I’ll recommend this game to anyone who asks. I just wish it was a better FPS.</blockquote>Examiner has a piece called "Fallout 3 from A to Z" which is just that.<blockquote>K is for Kiss
Some people might not think that the barren deserts of the post-nuclear age might not make for romance… and you know what, they’d probably be right. While intimate companionship has certainly been a part of previous Fallouts, most of those have been in direct connection to the oldest profession, or the sort of instance that makes for one hell of a shotgun wedding. Post-apocalyptic settings in general tend to treat romance as a thing dead to more important concerns, like eating and putting a roof over your head. Love is truly a rare thing in a world filled with radiation, or zombies, or both. So far in Fallout 3, I’ve run across one pseudo-romantic relationship for the player to engage in, but have stumbled across the tatters of many NPCs who’ve learned that love is only an option so long as the wasteland wills it to be so.</blockquote>